The results are in for Match 8.
Agnes and Arpeggi, in their shrunken states, continued to fight, surrounded by the rising flames of their lilliputian tower, fists flying and Stand blows being taken one after the other.
“You… Callous mother
fucker!” Arpeggi cursed, Agnes feeling the singe of a heat blast both from behind and from launched wood. “We’re not aiming for a
massacre!” “You’re not,” Agnes spat out, then, pulling a tab on the table, a massive geyser erupting and launching his so-called ally away, “I don’t give a fuck about this place, and we’re in a Stand battle… And it’s all worthless, greedy scumbags watching! Let the fire spread! Let this place hit the ground so they see what someone with
style can do!”
“You heard it here, folks! Agnes talked you all down… C’mon, where’s your passion! Don’t run out and away, c’mon! And here I thought you cared y’had money ridin’ on this…” Conqueror Worm’s laughs reverberated as Glitch and William found themselves cooled by Ocean Eyes’ nectar, which found itself dissolving quickly but, for the moment, a functional barrier for the injured fighters, watching and listening to what happened.
“Th… They’re fighting each other up there…” William remarked, physically looking as though he was straining to force Ocean Eyes not to hurry up there and tear them a new one. “Glitch, we don’t have time to keep the flames at bay
and call up another KST, and if I let Ocean Eyes up there it’ll eviscerate them, and-”
“What’s this? The kid is holdin’ back, afraid of his own Stand! Hey, kid, don’t hate this part of yourself! Ocean Eyes, it ain’t your enemy, that’s a part of you, what makes you special, so don’t be at odds with it! Embrace what it says, because it’s what YOU’RE sayin’!” William was speechless, there, but his companion was less inactive in that time. Tiger “Glitch” Ricky simply hissed, then, her and her Stand hopping up out of the flames in an effort to brutally, mercilessly pounce upon the self-styled villain and the ally he had come to blows with. If they moved fast, they could bite through that shitty little twink’s neck right now!
Arpeggi grit his teeth, scrambling to find his footing as he witnessed the pouncing cat-stand, finding it hard to breathe among all the burning rubble, fading fast then.
Is… Is this how it ends..? Crushed and mangled as some lowlife’s burnt-up game piece..? “And it looks like Glitch is about to take it! Shout-outs to Tigran, the only real one here, watchin’ through the fire and the flames!” “Heh… This is just a bit of a sweat,” Tigran Sins answered, stifling a cough,
“I’ll see all seven of these bastards run through games until they’re all-” Arpeggi didn’t hear what was said next, only hearing his own defiant heartbeat. If he didn’t act fast, Agnes would die… Good riddance, right? But… Ugh, no, even scum like him, they don’t deserve…
He clutched at NEXT LEVEL until his fingers bled, and Glitch and William, both looking at him past their Stands waiting to attack, made curious sounds as yet more crumbled away.
“Mrr?!”
And then, there was white. An overwhelming cascade of baking soda burst from NEXT LEVEL, smothering the flames rapidly as an obscured form zipped up the tower again, grabbing Agnes and hurrying away from the thrown-off Glitch.
“You… Why did you…” Agnes rubbed baking soda out of his eyes, coughing and looking at the form of Arpeggi in this new Stand. “Motherfucker…”
“I have responsibility over even a scumbag like you… You tailed me here, and I’m not gonna let you die and escape responsibility easy.” He turned, then, to William and Glitch, his new form revealed. “Now, actually help me, follow my lead, and I’ll kick your ass later. We need to survive this-”
All four of the fighters, then, felt themselves grow rapidly, their combined weight so close together crushing the table they were on, much as a nearby tabletop wargame that had been setup found itself buckling under the weight of Metra, Oh No, the Black Angel, and their motorcycle.
“Welp,” Worm said with a bemused laugh, holding up the slumped body of Tigran.
“Your fire couldn’t hurt him, but smoke inhalation sure could! I guess that means…” “The winner is FIRE, with a score of 65!” Category | Winner | Point Totals | Comments |
Popularity | Graveyard Shift | 12-17 | |
Quality | Graveyard Shift | 19-20 | Reasoning |
JoJolity | BADD GUYS | 24-18 | Reasoning |
Conduct | Tie | 10-10 | |
With no more reason to fight, it got really awkward and everyone just sort of ran out of Heartache Casino. William Eyelash, recalling his stand and lost in thoughts, was the last to leave, joining the others in leaping single-file out a window into a nearby alley.
There, though everyone else seemed tensely uninvolved, the Black Angel’s motorcycle revved, and she stared down Worm as he safely stowed Tigran inside his Stand-body, leaning on his golden sword.
“There’s still something I need, Jones… I’ll run you down to get it if it means saving the city.” Worm laughed, gesturing with his sword. “This thing? You’re huntin’ me down for this… Ah! I see! You’re tryin’ to do
that.” Callously, he tossed it, so suddenly they fumbled with it in hand. “Here ya go, then! I don’t much want what Jack Aurel’s cookin’ up either!”
The Angel, worn and exhausted, stammered. “I… You just… But…”
“Lookin’ forward to killin’ me, huh? Get in line, kid… Or waste your time right now! See, nobody here is botherin’, they can all read that it’d be a waste when I’m in such good health! City’s countin’ on you, yeah, and you won’t get many opportunities for bein’ called a hero as an adult. Make it count!”
Then, before anyone could say more, he darted through a nearby wall, waving William and the rest off with a,
“Ah, we safely may trust to its gleaming and be sure it will lead us aright!” …
…
“Asshole.” The Angel turned away, strapping the sword to their back and driving away.
“Thank you, all of you. I’ll take this from here… Get yourselves help.” There was silence as they drove into the sky, scarf billowing before them, and then Agnes started cackling. “You’re all fucking morons… If I didn’t burn that place down, we wouldn’t have gotten away, and some wannabe with no
style would be going down as Los Fortuna’s worst villain! Fucking bow and grovel, Jack Aurel’s grave is gonna say ‘spat on by Agnes!’”
Nobody had the energy to dignify that with a response.
An anticlimax is leading into a super-climax, and meanwhile,
an ant-loving little boy and an aid worker are racing through their dreamscapes, with a day left to vote there.
Narration:
What is, as of the 1990s, ‘Capital Island,’ was the epicenter of Los Fortuna’s founding several hundred years ago, in the midst of a bloody Stand User conflict, many militias clashing for superiority, in the 1680s, starting with the death of the era’s own Andrew Tiffany, the missionary William Mandolin, and towards its end, knocking people into their senses through the awakening of exactly what he had tried to warn them of.
A grand T-Rex by the name of Megalomania had survived, dormant, underneath the land through the might of its Stand, coated in a goldlike substance, and awoken in a deep rage by the conflict of the locals. Megalomania was met in battle by a man out of place named Aaron Bruno, ‘Sir Aurel’ to most, and Memory Management, and when slain, crumbled where it stood into a pile of bones, feet firm in the ground.
Los Fortuna’s natural history museum was built around this monster’s remains, and Sir Aurel would turn its golden coat into a ceremonial weapon. The power these symbols were imbued with, even with their old purposes lost, were of great importance to the city’s stability.
Scenario:
Outside Los Fortuna’s Natural History Museum, Early Evening
In the blink of an eye, the attention of everyone within Los Fortuna had been turned to the natural history museum. That made sense, of course - considering the looming dark clouds containing the ghosts of the dead within them, the scuffles of the stand users outside of the building, and the vague knowledge that a ritual with the purpose of destroying fate itself was currently being performed within it, it would be out of the ordinary for people to not be paying it any attention. Even those who weren’t stand users that were up to date with the situation were drawn to it by the unusual level of activity surrounding it, from emergency services and VALKYRIE forces alike.
And then there was Bert. They were invested in the whole situation, of course - keeping up with the latest reality-breaking ancient rituals was the least that a wannabe god like them could do. Their status as an observer did raise a few eyebrows - they’d had to shake off both emergency service workers and VALKYRIE forces, who’d both taken the time to try and encourage Bert to leave the area for their own safety, clearly underestimating Bert’s own prowess.
Within the chaos, one could be excused for not failing to notice the drones Bert had been sending around to overhear and oversee it all. First, they paid attention to the chief of security at VALKYRIE, Ugo McBasie, who seemed to be getting interviewed by someone from the Fortuna Hermod, an ODIN-owned news publication (not their usual guy at scenes like this… Wonder what happened to him). Bert had heard that the man was a violent and irresponsible meathead who’d caused plenty of trouble in the past, but he seemed to be keeping a thin veil of professionalism for now. However, Bert couldn’t help but notice a young man in a blue aviator cap standing a few meters behind the reporter and staring daggers at him, perhaps keeping him in check somehow, occasionally piping in for comment about how it was all they could do to surround the place and wait for an opening if they didn’t want a meat grinder on their hands.
Meanwhile, Los Fortuna’s own city council chairman, Raymond Delwin Shimizu was discussing something of note with someone else, who seemed to have just finished an interview of his own. Bert didn’t recognize him, but the interviewer had called him “Chief Prosecutor Cavallo”, and she seemed as if she knew what she was talking about, so Bert opted to believe her. The interviewer, Jillian Something-or-other, had been running all over the scene, trying to get interviews alongside her oversized cameraman Bert recognized as having been that really huge cop who used to hang around Aurelio a lot of the time not successfully doing his job. Not worth Bert’s time.
Cavallo scratched his head in frustration. “Chairman, please tell me that you’ve made progress of some kind here...”
Ray shook his head. “Not much. That stand user that’s working alongside Jack Aurel, Akiko Mizushima, is making it impossible to get in - anyone we do send in is as good as gone. We haven’t even been able to get Admiral Pineapples out. Judging by your demeanor, I assume that the board hasn’t made much progress either.”
“No, doesn’t seem like it.” Cavallo let out a long sigh. “Every day, it’s just more and more work… Now we’re stuck having to deal with this. If nothing’s done, the board’s thinking it might very well cause a disaster unmatched by… Well, anything but the earthquake from thirty years ago. Something like this, bending the rules of the city, and breaking free from it… Los Fortuna’s probably not going to let that slide easily.” He shook his head. “Where the hell is the mayor through all this? Watching anime at home or something, probably.”
Ray remained silent for a bit, thinking to himself. “Well, we’ve got emergency services ready to act for now, and we’re working on evacuating any susceptible areas, but it only works so much.” Before Cavallo could respond, another reporter came up to Raymond, ready with a batch of questions for him. “Well, Cavallo, our work isn’t done yet, so let’s get to it. Saving as many people as possible here should be our utmost priority.” And with that, the two men parted ways for the time being.
Having listened enough, Bert began thinking to themselves. This was a tricky situation - they clearly couldn’t get in as is, but they certainly wanted to. Learning more about the situation at hand would improve their knowledge of the mechanisms holding Los Fortuna together, and gaining control over the ritual somehow would certainly be a feat befitting of a god such as them.
Bert stood in front of the museum entrance, taking another look at the chaos in front of them and continuing to think about the next step they’d take. So many different possibilities, so little time. They thought, and thought, and then one of their drones’ eyes glanced upon someone familiar - a blue haired, red eyed woman wearing a mask, trying to blend in and clearly resenting it, skulking around the perimeter of the area as though she, too, wished to enter.
Yet despite her efforts, Bert recognized her.
“Emilie ‘Dread’ Delacroix!” They declared it loudly, thoughtlessly so, approaching her with a hand raised. “Are you perhaps looking to find a crevasse through which to enter that place as well? It’s quite fortified, isn’t it?”
“Hm?” She wasn’t bothered by the way Bert drew attention to her, still wearing her same very extra outfit under the also quite extra hooded dark robe she was using to blend in. “Ah, pardon me dearly for having failed to notice you… You are Bert, from that incident where we fought on equal terms, yes?”
“I am that same Bert, Emilie ‘Dread’ Delacroix, yes. Though I doubt I could be much mistaken for others…”
“We are both quite conspicuous individuals, yes,” Dread said, taking the conversation into a nearby alley before VALKYRIE goons on the scene could prove it was her, “but no, I’m not terribly nonplussed about my abilities to infiltrate that place… Simply, I am attempting to assess the probability by which my approach itself, through the barricades erected, might occur. If your intentions happen to be helping me sneak through, then it is simply not necessary on any fronts… I have formulated a plan now.”
Dread, now appearing alone, walked through that alley curiously, looking around her and beginning to see her opportunity of approach - there appeared to be a side door there, at which a certain fish-themed hero was sitting outside, looking, Dread knew from their DMs, at funny images of her wife atop the T-Rex skull in the museum.
Yes, certainly, this would be-
“Whoa, hey, it’s you!”
Damnable. Had she been spotted, or..?
No, no, wait. The one speaking, a man also in this alleyway who smelled of cannabis, holding what looked like a GAP bag, was speaking to someone on the opposite side of it, disembarking from a sportbike and handing it to the rider, who was wearing a very ornate-looking golden sword which Dread had sworn she’d seen somewhere before.
“Thanks,” the Black Angel told this young man, accepting the bag and producing its contents - a Roman helmet and black bird-looking tokusatsu cosplay? “Green couldn’t make it himself, huh?”
“I made it,” the guy said, pointing proudly to himself, before blinking. “Oh, you mean like… Showing up. Yeah, no, there was a thing with a mammoth coming down from the mountains, he’s helping East deal with that. Feel like lighting up before you go in? It’ll take the edge off..!”
The rider removed their helmet, coincidentally perfectly timed for the strawberry-blonde with pale blue eyes to stare him down incredulously. “About a million people live on this island, Weedboy. Now is not the time…” The Angel ducked into the nearby building to change, finishing, “shit, yeah, it looks just like the Flying Men do… uh. you should get out of here now.”
“You kidding?” He asked. “I don’t wanna bow out right before it gets good! That’s, like, saying I think you can’t do it!”
Well, these two appeared distracted, so Dread would continue along her way, walking right past them and towards the blockade, towards where Jo was sitting casually, only to be interrupted by-
“Holy shit, it really is her! Stop right there, Dread!”
Oh boy, here we go. This had been happening more lately, since a somewhat frustrating individual went and opened his big mouth about her dangers on Bifrost. Turned out that the head of VALKYRIE was literally in the server, so now she had a bounty on her head after a modicum of investigation into her after that public statement, and her casual admittance thereof!
Two armored guards were pointing guns at her as she stood there, unfazed.
“Don’t come any closer!” One of them, an older woman, said, turning to her younger partner and quickly telling him, “if she approaches, open fire. She’ll eat you alive if not!”
“This again, are you being serious?” Dread was less than pleased. “I am evil, and a murderer, unrepentantly so, yes, but I do not eat people. This rumor is being so blown out of proportion that I find it quite tiresome.”
“F-fuck off and die!” The younger moved to fire his weapon, only to realize there was a knife through him, catching the gun by the trigger after running from his shoulderblade to his fingertip.
Dread didn’t need the help, but like a true friend, Kimijo Kaneko offered it anyway
“Wh-what the-” The older woman cursed as her partner was cut open and dropped. “Fucking useless moron! HEY, EVERYONE, KANEKO BROKE RANK AND DREAD IS HERE TO! NOW’S OUR CHANCE TO-”
The distraction, then, was all it took for Dread to take her first kill of the day. Of course it was fine. She read the news, she knew how these VALKYRIE people were literally at war with poor people.
“Sh-shit, those people just died! More VALKYRIE corpses, and Jo again..!” The stoner declared in the background, and the Black Angel, now dressed exactly like the birdmen many had seen before, paused in her efforts to run past the opening created by Jo breaking formation.
Nobody could hear it or see her lips move, but she apologized under her breath, clenching her fist, but the disguise had worked. 32 Footsteps, the primary guard which would warp away anyone who tried to enter, apparently had instructions to allow in anybody dressed like this, yet none of the intended recipients of this deliberate loophole made their way in.
“Dread, hello, friend!” Jo exclaimed in high spirits, sheathing her knife, but still speaking quietly as she hurried back into place, “good to see you!”
“Yes, it is most certainly fortuitous for us to encounter one another…” Dread agreed, walking and talking with her as the pair were watched in horror. “By any chance, may I come into this museum? I am absolutely curiously intrigued by what is going on within here…”
“Sure!”
A VALKYRIE sniper was taking aim at Dread, then, as she entered, muttering under her breath, “got a shot lined up… I can take her out, and Jo a second later! Two bastards out of the way, at least, and-”
“Wait,” the youth in a blue aviator hat and goggles, speaking as VALKYRIE’s tactician, instructed, “hold your fire.”
“Sir, she just made one of our senior officers fall into rotten pieces! She’s chatting it up with this fish-bitch like it’s nothing!”
“I know, and I’m appalled too, but I think…” The Blue Kid paused, contemplatively. “No, I know it. Dread is here to defeat John Aurel, just like the Black Angel.”
Spinning and pivoting through the air, “Lou” Reed, dressed like a dark, sixth Flying Man, landed atop the skull of the t-rex, which had apparently been adorned in a cute little pirate hat. It made for a fine vantage point, then, to look all over the halls of the Natural History museum, noting one, two, three, four spots, grotesque and morbid statues Remix had apparently erected of ghostly abominations.
She was exhausted, injured from the three-way skirmish she, Metra, and Oh No had been forced to undergo and riding like hell to get here, but she had made it this far, and others had managed to get in too. She couldn’t choke now.
Seven minutes… I’ll just have to destroy those, and be back here in seven minutes. Easy enough… I don’t think I’ve been-
“Green, Orange, and Purple… I don’t believe a ‘Flying Man Black’ was ever mentioned, nor that any of the brothers were into swords.”
Shit. That voice, too… Lou turned around, then, seeing someone standing behind her, a man with long dark hair, brandishing a hammer and looking up at her.
John “Jack” Aurel.
“Even if you are what you appear to be and not in disguise, you should realize that you aren’t welcome here. There’s nothing to be done in this museum worth dying for, and no way to accomplish any more foolish goal if I were to raise attention now. Care to waste some of the time you have left and explain?”
Of course this would happen. Lou removed her faux-beak, helmet, and goggles, staring down at him as her hair billowed in the ceiling fans’ wind. “Jack… I’ve come here to put a stop to this.”
“You’re that kid who’s always running around, huh?” Jack frowned, twirling his hammer. “I hear what you talk about through the grapevine… About how we’re all victims of fate, forced against each other by Gravity. That Stand Users are always going to be molded by this… You understand it too. You understand that people like us prey upon the weak, that it’s in our natures and our place in the world. I want to remove myself from that… Remove these people from that, and atone for what I’ve done.”
“By killing even more people! There’s no way they’ll get everyone away from your blast radius, and you haven’t even given them the chance to!” Lou protested. “It doesn’t have to be this way… Don’t say this is how it has to be! We can save this place, free everyone from gravity, without barreling towards its destruction! I don’t want to kill you, Jack. I want you to stop this crazy, self-indulgent crap and help me do something real!”
“You think everyone deserves this? That Stand Users will simply reform without this? The cycle has started, and it will push to the end even if the wave guiding it fades away completely… Bastards, the lot of us, and I don’t intend to run from what I’ve done. I’ll give you one chance to run away, kid… the worst I can call you is naive.”
Lou drew the golden blade, seeing Jack wince as he clearly recognized its significance, all as her Stand appeared behind her. “We both know I can’t do that, even if I can barely keep my balance up here. And hey, maybe I will die here… Maybe I am fated not to see this through. But then, someone is gonna finish this for me! Your security is already compromised!”
“Fascinating… And you are utterly convinced that, should it work, those he’s slain to commence this ritual to begin with will return outside the city?”
“Remix is full of himself,” Jo said, nodding quietly, “but he and Jack, they researched a lot… Akiko and I, for helping this finish, we can finally go home! Be done with the bad city…”
“She has made this place remarkably impregnable,” Dread agreed, thinking aloud, “anyone who waltzes in waltzes into her backrooms…”
“Unless they have a ‘pass!’” A voice from within Dread’s cloak spoke, and as Jo raised her knife at it in defense, the pure-white, terribly contorted form of Bert tumbled onto the ground, stretching and reshaping into their typical humanlike shape.
“Don’t worry, don’t worry, they are fine, with me!” Dread assured Jo, frankly thankful to have that weight literally off her back. Bert was very light, but even then it was hard to walk carrying someone, let alone not give it away. “We have… Some history, and so I thought I might as well indulge Bert’s request to see this place as well. I apologize for not mentioning earlier, but it was quite dire getting in here past guards attacking us.”
Jo didn’t seem to mind, continuing to lead the pair around, even passing Akiko who was casually, distractedly reading some manga while in a bit of a pirate mood.
They also passed by another scene, slightly more concerning, of an injured old man in a Hawaiian Shirt, close by the frontmost entrance of the place and clutching himself as his fleet of four Stand-starships remaining fired at Remix, who guarded against it with ghost-objects while a Flying Man Red tried to find an opening to strike.
“You’ve been at this for hours, old man, die already! You have no place in the world I mean to birth from your bloodied, pulped remains!”
Pineapples stood, then, leaning against the wall, trying not to show weakness.
“I think that guy is going to lose, at this rate… It’s a shame, too,” Bert, the loudmouth again, remarked. “He might have been a worthwhile pawn in wrestling control away from this operation.”
Dread, Jo, Remix, and Red all gave Bert simultaneous incredulous looks, all in completely unique ways.
Jo drew her knife again, about to transform, only to dodge out of the way of the injured ‘Lou’ Reed, blacked out, helmetless, being knocked away and into the floor, the shock of which made her rise quickly, feeling around. “Where’s the- Shit!” As she sat up, then, feeling around for the saber no longer in her possession, she noticed that she was smack in the middle of something else here.
Hurriedly, she rolled away, standing herself up and looking to the injured Admiral. “You… You’re one of those MFAs, right? How did you-?”
Weakly, he gestured to Remix. “He brought me here in a damned urn! I’ve been fending them off to buy others in the museum time to escape… Everyone in this hall here and Jack, those are the only ones left in the building, minus masses and masses of ghosts. They’re harmless, though… Don’t worry about them attacking unless that guy takes them.”
“I see…” Lou, then, smiled sadly, clutching her bloodied suit. She looked to Bert and Dread, then, moving to get between them and Jack’s incredulous accomplices. “You said you wanted to take him out, right? I overheard…”
“Well, Bert has let yet another cat out of the bag,” Dread admitted, “indeed, I came here with the intent of dethroning Jack Aurel before he had a chance to complete his little ritual. Few others would even be able to get in here.”
“So that’s my role, then…” Lou smiled, then, sighing, ducking out of the way of the Flying Man sending a kick her way, a gauntlet-clad arm emerging from her body, grabbing his ankle hard, and swinging him into the Jo who was shocked to hear Dread say that. “I can’t do anything about Jack… Too fucked up from that ED match…” She grinned, then, mouth bleeding as she stared Remix down. “But this old man and I can at least keep these assholes from interfering!”
Dread, then, watched passively as the five erupted into battle, she and Bert curious about what was to come as, from each hand, the Stand which emerged seemed to fire odd projectiles at their foes. “The ‘I’ll hold them off…’ You’re styling yourself as some sort of exceptional hero, aren’t you?” She seemed amused by that, the irony of their cooperation. “I’m evil, you know… And Bert, at least, is morally ambiguous. But if you’ve settled on putting the city in our hands, have you any advice?”
Over the sounds of laser fire, Lou quickly found time to answer, “yeah, there’s… I brought this golden ‘saber’ with me, and it must’ve fallen somewhere by the T-Rex… In, in a bit over six minutes from now, this ritual of theirs is gonna go through and rip this island open. Before that… They have these ‘failsafe’ statue things, and…” She took a breath, retracting and wincing from a blow her Stand had taken. “Look, I don’t have time to explain it, but you need to smash those up first! They’re there, made up of spirits fused together, to keep these guys safe from the consequences of their own actions… To ensure their safety, and at the same time act as a ‘failsafe’ for the ritual. Gives you the ‘power’ over it, too, in the way that right now Jack himself does… That’s important to stopping it. So you need to smash them first, and then, right as the time passes for the ritual, when the skull of the T-Rex in the center starts to split open and glow and its mouth starts gushing water… Embed the sword into the opening in its forehead, right as it starts to shape. That’s the only way to prevent this at this stage!”
“The forehead particularly, hmm?” Bert asked, pacing curiously and avoiding a cross split attack from Red, who barreled into Lou and was barely blocked. “Why there, per se? Why nowhere else on the thing?”
“Ngh..!” Lou grunted, saved from a follow-up by Pineapples. “I dunno, that’s just where you have to do it!”
“Black Angel… That’s what you’re called, yes?” Dread smiled, turning away. “You will be thanked for this victory… Try to live long enough to witness it firsthand, won’t you?”
“I’d… I’d love to,” Lou answered, smiling sadly, “for five years now, when I first learned there was anything worth a damn in this world, I’ve wanted to protect that… The dark pit of despair that was the first thirteen years of my life, and even so much since, I’d love nothing more than a world where no person is fated beyond impossible odds to suffer that.” She grew serious, then, raising her voice. “Go, now! Leave this to us!”
Bert and Dread approached the T-Rex, impressed at the amazing height and Akiko’s snazzy pirate duds upon the thing, the lab-grown being whistling with impression. “A T-Rex lived ‘til three-hundred years ago… Preserved whole, in this city. It’s astonishing, isn’t it, Emilie ‘Dread’ Delacroix?”
“A curious anomaly,” Dread agreed, examining it from afar, even noticing that alleged sword in the distance. “I wonder why it survived that long, so far after its brethren…”
“It’s because it was a ‘Stand User.’”
Jack approached from the same room in which Dread spotted glints of the golden saber, announcing his presence with that. “That was its ‘fate…’ A savage, cunning animal, ripped from where it belonged. to be a problem to solve and squabble over, to found this city on its literal bones.”
“John ‘Jack’ Aurel… You’d best stand down.” Bert, helpfully, started. “You cannot beat us… Even if we only had seconds to overcome you, I would be too much for you to handle!”
“No, he’s going to fight, I know it.” Dread, meanwhile, prepared Joywave, staring him down with a pointed, grinning lethality. “I suppose introductions are not necessary, with how Bert here loves to say my full name… I am not one to make things curt or brief, John, but consider yourself toppled, usurped, bloodied and dead.”
“The lab accident with a God complex and by far the worst, most grisly of Jo’s friends…” With no real amusement, no happiness in his eyes, Jack chuckled, looking them over. “Of course, right at the end, my final test isn’t some hero… It’s exactly the worst kind of Stand User! The apex predators that I’ve preyed upon, that stand in the way of saving everyone who’s died to reach this point! Of course it would be someone like me to gain entry, wouldn’t it?”
“You speak with such confidence you’ll raise the dead…” Bert was curious. “Even if it costs more lives, such a thing is… That is the realm of gods, John ‘Jack’ Aurel.”
“Not today it’s not,” Jack answered, twirling his hammer in his hand. “Both of you… You’ve been driven here, standing in my way, as agents of ‘fate’ itself. Isn’t that the reason you were ‘lucky’ enough to pass through our defenses… Because you were meant to stand here, and you were meant to watch as every horrible, cruel thing you’ve done amounts to nothing in the face of these circumstances.”
He looks the two intruders over with sympathy for a moment, before steeling himself and clenching his weapon, Stand appearing behind him just as stone-faced. “You may be the puppet of something beyond your control, but you must understand that I can’t let you ruin the plan I’ve bet my life on. I bear you no anger as people, but your role here is something I can’t ignore. I’ll waste our time no longer in arguing ethics, let there be no apologies or restraint until this is settled.”
The other conspirators had been instructed not to intervene if it came to this point, even if it risked the collapse of everything they had worked for. Not if it threatened lives. An enemy to make it this far was deserving of being dealt with reasonably. As the critical moment drew near, Jack readied all the fury that months of waiting had stored within him, and accepted that this may very well be his final true fight.
“Five minutes on the dot now, until ‘that time…’ If what the Black Angel said is true.” Dread looked to Bert. “What do you say we demonstrate incontrovertibly to John exactly how confused he truly is?”
OPEN THE GAME!
(Image credit to CaptainSpooky27!)
Location: A part of the Los Fortuna’s Natural History Museum. The area here is 75 by 75 meters with each tile being 5 by 5 meters. The ceilings here are 8 meters tall. The yellow tiles are the hallways and the green and purple tiles form the different rooms.
The white tiles have ritual shrines built on those areas. There are 7 shrines total and will be explained in further detail in the additional information.
The players start at the south of the map and Jack starts at the top of the map as represented by their tokens. The walls are represented by thicker borders and the dotted lines are the doorways.
At the top of the map, in the pink tile and yellow symbols, is the Golden Sword. It is currently pinned under 2 meters of rubble.
Each wing of the museum houses an exhibit, in the center is the main attraction a large T-Rex in display as denoted by the large grey circle.
The other exhibits are denoted by the letter on them:
- G: The geologic exhibit, displaying and teaching about different rock formations and types
- O: The two Oceanic exhibits, displaying the marine life and seabed of Los Fortuna.
- C: The climatography exhibit, displaying the different temperature maps and features across Los Fortuna.
- A: The Agricultural exhibit, displaying the various fruits and crops grown around Los Fortuna.
- T: The two Taxidermy exhibits, displaying a wide range of animals in roped off and glass displays.
- E:The Entomology exhibit, displaying photos and models of various bugs.
Goal: For the players, desecrate all the shrines and, when time runs out, have at least one of you, living and conscious, at the T-Rex with the golden sword in hand! For Jack, make sure the players don’t stop your ritual before it goes off!
The match will last exactly five minutes, unless of course players are dead before then. It doesn’t end just because players reach the goal.
Additional Information:
The shrines are 2 meter tall marked wood and metal structures, each having an strange carve effigy sitting in the center of them. In order to properly desecrate a shrine the players can do one of a few things, destroy the shrine outright, deface all the carvings made into the shrine, or destroy the effigy hidden within the shrine.
After destroying or defacing a shrine, the ghosts of the dead will begin harassing the players - three ghosts will move towards the player responsible for destroying the shrine (even in a situation where the stands are responsible: the ghosts will target Bert if a Perfect Hair minion destroys a shrine, and same for if anything affected by Joywave does so). These aren't strong, having flat 222 physicals and being partially see-through, but will increase in numbers as more and more shrines are destroyed. Strong enough hits can phase them out of existence, but they'll respawn ten seconds after at the spot that they previously were. They will go directly towards the players and can phase through any walls or objects that may be in their paths (but not out of any attacks), grabbing onto the players and trying to gang up on them once they're close enough to do so, dealing minor damage.
Team | Combatant | JoJolity |
Red Carpet Rennaisance | Emilie "Dread" Delacroix | "Wow! It's a hand drawn original color illustration!" You’re a cultured woman, and this museum might very well end up being wiped off of the face of the earth quite soon, so you need to make the most of it while you still can! Make sure to visit and appreciate the various exhibits on display here! (Character Specific) |
Suburban Regalia | Bert | "What a terrible person. If I wrote about someone like you, none of my readers would like it." So this man is playing at god, trying to control life, death, and fate themselves? What foolishness! Clearly, only you can do such things, and you do them best! Over the course of the strategy, prove your superiority to this “Jack Aurel“ and take him down a notch! (Character Specific) |
??? | Jack Aurel | "Where the hell did you go?! Come out, you fucker!" It's now or never. This is the culmination of all of your plans, and failing is absolutely not an option here. During the fight, hold nothing back, and make sure to thoroughly defeat your opponents so that no one and nothing will ever stand in your way again! |
(Jack sheet plain text version)
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by I love Hitman. It’s the only video game franchise that I’ve played in its entirety, and it’s a series I will keep playing for years to come, regardless of whether or not they ever release Hitman 3.
The key to Hitman’s greatness is its replayability. Every level has more than one solution, and the best have seemingly countless. I love sitting down with pretty much any Hitman game, loading up a favourite level, and executing a perfect hit in a way I’ve never done before. Don’t ask me about the overarching story, because I’ve only played most of these games linearly once, but ask me the best way to assassinate both targets at the fashion show and boy do I have tales to tell.
So without further ado, here’s my rundown of every level in every main Hitman game with a brief write up and an overall replayability score. It may be a little obsessive, but hey, that’s part of the fun of being a Hitman fan.
(If you’re wondering, the best way to kill both targets in at the fashion show is to push Dalia off a balcony onto Victor below. Seriously, it’s the greatest feeling in the world)
Hitman: Codename 47 This is where it all began, and it’s absolutely a game Hitman fans should play once. I don’t think it holds up all that well but it’s fascinating to see where a lot of the series’ trademarks came from. As you probably know, the majority of the levels in the game were remade in Hitman: Contracts; I think Contracts improves on them significantly, so I will be leaving them out of my Codename 47 ratings, and discussing them when we get to Hitman: Contracts.
1 - Training - Ort-Meyer’s Asylum, Romania Here we go - our intro to Agent 47 (well, “47” here). As far as training levels go, it’s pretty decent, doing a good job of explaining gameplay mechanics, without overstaying its welcome. I’ve only ever played it once, however, and feel like I got everything I need out of it.
Replayability: ⅕
2 - Kowloon Triads in Gang War - Chiu Dai Park, Kowloon, Hong Kong See
Slaying a Dragon in Hitman: Contracts
3 - Ambush at the Wang Fou Restaurant - Wang Fou Restaurant, Kowloon, Hong Kong See
The Wang Fou Incident in Hitman: Contracts
4 - The Massacre at Cheung Chau Fish Restaurant - Cheung Chau Fish Restaurant, Kowloon, Hong Kong See
The Seafood Massacre in Hitman: Contracts
5 - The Lee Hong Assassination -
Wang Fou Restaurant, Kowloon, Hong Kong See
The Lee Hong Assassination in Hitman: Contracts
6 - Find the U'wa Tribe - Colombian Jungle The three missions in Columbia are some of my least favourite in all of Hitman-dom, simply because you have to play all three as third person shooters. Stealth is almost never an option, and it drives me INSANE.
Replayability: ⅕
7 - The Jungle God - Colombian Jungle More of the above, and I feel worse for that little pig than any target in Hitman history.
Replayability: ⅕
8 - Say Hello to My Little Friend - Pablo Ochoa’s Camp, Colombian Jungle Look, I don’t hate Codename 47. It’s just that the levels that weren’t remade mostly aren’t very good. Sorry, Codename 47 - this one’s gonna be a no from me.
Replayability: ⅕
9 - Traditions of the Trade - Hotel Gallàrd, Budapest See
Traditions of the Trade in Hitman: Contracts
10 - Gunrunner’s Paradise - Harbor, Rotterdam See
Deadly Cargo in Hitman: Contracts
11 - Plutonium Runs Loose - Harbor, Rotterdam See
Deadly Cargo in Hitman: Contracts
12 - The Setup - Ort-Meyer’s Asylum, Romania I actually like this one! It can, and should, be done stealthily, and even though I don’t care very much about the overall story of Hitman, these last two levels are pretty interesting. I also like bringing patients the items they want. It’s not that replayable, but it’s definitely a cut above the Colombia ones.
Replayability: ⅖
13 - Meet Your Brother - Ort-Meyer’s Asylum, Romania After the stealthy fun of
The Setup it’s a little disappointing that the game ends with a shooting gallery. That said, killing clones of 47 is fun to do once.
Replayability: ⅕
Hitman: Codename 47 Average Replayability: ⅕
Hitman 2: Silent Assassin This was the first game in the series I played, and my god did I love it. It improves on everything that worked about Codename 47, and ditches pretty much everything that didn’t. It doesn’t all work quite as well as I remembered, but it’s still a good game.
1 - The Gontranno Sanctuary - Vittorio’s Church, Sicily We begin in a cute little Sicilian church, and while there isn’t anyone to kill here, I like revisiting this level from time to time because it’s very zen and 47 seems to genuinely enjoy not killing people for a change.
Replayability: ⅖
2 - Anathema - Villa Borghese, Sicily Before we know it 47 is back to his old tricks and Diana sends him to assassinate a mafia don. The setting is certainly limited by the graphics, and there isn’t a ton to do once you get into the compound, but this has the honour of being the first proper Hitman level I ever played, and will always have a special place in my heart.
Replayability: ⅗
3 - St. Petersburg Stakeout - St. Petersburg, Russia This is a great one. The location, the music, the time limit, and the process of elimination game you have to play to identify the general all works together to create a mission that I still enjoy going back to.
Replayability: ⅗
4 - Kirov Park Meeting - St. Petersburg, Russia While not as good as
St. Petersburg Stakeout, there’s plenty of fun to be had either sniping or bombing the targets. And that Jesper Kyd score - my god.
Replayability: ⅖
5 - Tubeway Torpedo - St. Petersburg, Russia This one feels a bit like filler, but it’s always nice when Agent Smith pops up.
Replayability: ⅕
6 - Invitation to a Party - St. Petersburg, Russia I love just about any Hitman mission with civilians hanging out at what would otherwise be a fairly ordinary location.
Invitation to a Party fits the bill, and I think it’s a wonderful conclusion to the Russia chapter of this game.
Replayability: ⅗
7 - Tracking Hayamoto - Hayamoto’s Mansion, Honshu, Japan Hitman in Japan is fun because Agent 47 is basically a ninja. This level isn’t amazing, but poisoning sushi while dressed up as a chef is extremely satisfying.
Replayability: ⅖
8 - Hidden Valley - Honshu, Japan Definitely filler.
Replayability: ⅕
9 - At the Gates - Honshu, Japan Wait, we still can’t kill Hayamoto?! If I was giving out zero scores, this would be the number one candidate.
Replayability: ⅕
10 - Shogun Showdown - Katsuyama Mansion, Honsu, Japan It isn’t totally worth the two levels of tedium it took to get here, but Shogun Showdown is a cool level. Dressing up as a ninja and sneaking around lasers just feels so right.
Replayability: ⅖
11 - Basement Killing - Petronas Towers, Kuala Lumpur, Malaysia This level is fairly easy, but I absolutely love it. It can be done so smoothly with practice, and I find either of the three basic solutions to be a blast. I’ve completed this level waaay too many times.
Replayability: ⅘
12 - Graveyard Shift - Petronas Towers, Kuala Lumpur, Malaysia This level would feel right at home in a Splinter Cell, which is never a bad thing.
Replayability: ⅖
13 - The Jacuzzi Job - Petronas Towers, Kuala Lumpur, Malaysia Everything about
The Jacuzzi Job is goofy fun, from the all-female guards to the rubber duck to the fact that Charlie is totally nude. I most definitely want to make boom boom with Charlie.
Replayability: ⅗
14 - Murder at the Bazaar - Nuristan, Afghanistan The most memorable thing about this section of the game is that 47 looks like Professor Quirrell from
Harry Potter and the Philosopher’s Stone.
Replayability: ⅕
15 - The Motorcade Interception - Nuristan, Afghanistan Not only is this as dull as
Hidden Valley it’s incredibly frustrating too. Hard pass.
Replayability: ⅕
16 - Tunnel Rat - Nuristan, Afghanistan Well, at least this is the last mission in Afghanistan.
Replayability: ⅕
17 - Temple City Ambush - Temple City, Punjab, India The layout of this level isn’t anything to write home about, but the surprise of the third assassin appearing never ceases to bring a smile to my face.
Replayability: ⅖
18 - The Death of Hannelore - Temple City Palace, Punjab, India The location is nice, but this mission’s just never done it for me.
Replayability: ⅕
19 - Terminal Hospitality - Hospital Island, Punjab, India Like the previous mission, there’s something about this one that just doesn’t click. The clone showing up at the end is kind of neat though.
Replayability: ⅕
20 - St. Petersburg Revisited - St. Petersburg, Russia I had forgotten how much this game sags at the end. We go BACK to St. Petersburg?!
Replayability: ⅕
21 - Redemption at Gontranno - Vittorio’s Church, Sicily Like Codename 47, we end where we began, and like Codename 47, we unfortunately end with a shooting gallery. It’s not a bad mission, just not a very replayable one.
Replayability: ⅕
Hitman 2: Silent Assassin Average Replayability: ⅖
Hitman 2 Christmas Game Yes I’ve played this - no, you should not.
Hitman: Contracts Like 2018’s Hitman 2, Contracts doesn’t set out to reinvent the wheel. What it does is focus on what made Silent Assassin great and do more of that. There are a few gameplay tweaks, but as far as mechanics go, Contracts mostly stays the course. What’s so special about it is the atmosphere; it’s by far the darkest Hitman game, and every level feels wonderfully seedy and grim.
1 - Asylum Aftermath - Ort-Meyer’s Asylum, Romania We start with the aftermath of 47 killing Ort-Meyer, and it’s a nice introduction to the basic concept of the game - revisiting the past.
Replayability: ⅖
2 - The Meat King’s Party - Slaughterhouse, Romania Everything about this mission is completely disgusting - I love it!
Replayability: ⅘
3 - The Bjarkhov Bomb - Remote Base, Siberia, Russia This mission feels very been-there-done-that, especially after the giddy grotesquery of
The Meat King’s Party. Replayability: ⅕
4 - Beldingford Manor - Beldingford Manor, England Oh HELL yes. One of the best Hitman missions ever, Beldingford Manor is the perfect illustration of what this series can offer. Interesting, but believable location - check. Endless ways to complete the mission - check. Wonderfully evil targets - check. Great score - check. So. Much. Atmosphere - check, check, check. Now, if you’ll excuse me, I’m going to go play
Beldingford Manor for the 100th time
. Replayability: 5/5
5 - Rendezvous in Rotterdam - Flaming Rotterdam’s Compound, Rotterdam, Netherlands Bikers are kind of the worst. I don’t like their shitty attitudes, shitty music, or shitty decorating choices. I don’t like this level.
Replayability: ⅕
6 - Deadly Cargo This is the first full-on Codename 47 remake in the game, combining
Gunrunner’s Paradise with
Plutonium Runs Loose. The location isn’t the most exciting, but with a nuclear bomb to diffuse and a treasure trove of different ways to complete the mission, I’m not complaining.
Replayability: ⅘
7 - Traditions of the Trade - Hotel Galar, Budapest, Hungary Another home run, this level is dripping with atmosphere AND features a ghost. Yes please.
Replayability: ⅘
8 - Slaying a Dragon - Chiu Dai Park, Hong Kong This level can be completed so hilariously quickly that I never really feel like putting in the effort to try other solutions.
Replayability: ⅕
9 - The Wang Fou Incident - Wang Fou Restaurant, Hong Kong It wouldn’t work that well story-wise, but these Hong Kong missions should probably have been combined
Deadly Cargo-style. They’re just too simple on their own.
Replayability: ⅕
10 - The Seafood Massacre - Cheung Chau Fish Restaurant, Hong Kong This one is quite fun, and framing someone else for murder is always a good time.
Replayability: ⅖
11 - The Lee Hong Assassination - Wang Fou Restaurant, Hong Kong It’s not a bad end to the Lee Hong series of levels, but it’s a bit anticlimactic. Agent Smith raises its pedigree slightly.
Replayability: ⅖
12 - Hunter and Hunted - Hotel, Paris, France 47 goes full
Leon: The Professional and it’s glorious. Playing Contracts for the first time, a part of me knew this mission must be coming, but actually playing 47s impossible escape blew my expectations away. A superb end to a very underrated game.
Replayability: 5/5
Hitman: Contracts Average Replayability: ⅗
Hitman: Blood Money What more can be said about Blood Money? It’s the game where everything just fell into place.
1 - Death of a Showman - Southland Amusement Park, Baltimore, USA It’s a testament to the greatness of Blood Money that even the training mission is excellent. It’s not as replayable as some of the truly legendary levels this game has to offer, but Death of a Showman is the perfect introduction to everyone’s favourite Hitman game.
Replayability: ⅗
2 - A Vintage Year - Colchagua Valley Vineyard, Chile This is a very good Hitman level, but it hasn’t stuck with me the way some of Blood Money has.
Replayability: ⅗
3 - Curtains Down - Garnier Opera House, Paris, France This is one of those levels that you can point to and say, “THAT’S what Hitman is.” It’s Hitchcockian in its construction, gorgeous, and may feature the most satisfying kill in any Hitman game. And can I mention how fantastic the mission titles are in Blood Money?
Replayability: 5/5
4 - Flatline - Pine Cone Rehabilitation Centre, California, USA Three targets AND you get to rescue Agent Smith. Hitman had done medical centres before, but this was the best yet by far. 47 in a robe makes me chuckle every time.
Replayability: ⅘
5 - A New Life - Suburbs, San Diego, USA Dear god this game just keeps knocking it out of the park. This may be my favourite Hitman level of all time, and it all comes down to the simple location. There’s something so twisted about watching 47 stalk his prey in the suburbs; it’s like Michael Myers in Halloween. It’s an inversion of everyday life, and a brilliant examination of the darkness that can lurk just below the surface.
Replayability: 5/5
6 - The Murder of Crows - New Orleans, Louisiana, USA The (ahem) hits keep coming. I sometimes forget just how many great levels Blood Money contains. This is the first Hitman level to feature a colossal amount of NPCs and IO Interactive really uses them to their full advantage. Pushing through a raucous crowd while wearing a bird costume - perfection.
Replayability: ⅘
7 - You Better Watch Out… - Rocky Mountains, USA Perhaps it’s due to the quadruple whammy preceding it, but this level doesn’t totally work for me. Don’t get me wrong, it’s good, but not quite Blood Money good.
Replayability: ⅖
8 - Death on the Mississippi - Emily, Mississippi, USA This is a damn good mission, and I love how many targets there are.
Replayability: ⅗
9 - Till Death Do Us Part - Mississippi, USA I’m truly torn over whether to give this a 4 or a 5. It’s wonderful, but maybe not quiiiite top tier. Maybe. I dunno - it’s amazing. This is really a 4.5
Replayability: ⅘
10 - A House of Cards - Shamal Hotel and Casino, Las Vegas, USA They really nail the feel of Vegas here, but something about this mission has never totally drawn me in.
Replayability: ⅖
11 - A Dance with the Devil - The Shark Club, Las Vegas, USA The concept for this level alone is mindblowing, but the (ahem) execution is just as flawless. This game is so good it makes me cry.
Replayability: 5/5
12 - Amendment XXV - White House, Washington, USA Blood Money takes place mostly in America, so where better to have the final full level than the White House? It doesn’t quite reach the dizzying highs of some of Blood Money’s missions, but this is a supremely satisfying almost-finale.
Replayability: ⅘
13 - Requiem - Unknown, USA Ok, remember when I said I don’t really care about Hitman’s story? Or when I said I don’t like shooting galleries? Somehow all of that melts away in
Requiem, and I’m left absolutely floored by this ending. As a mission it’s quick, but as a conclusion to the best Hitman game - flawless.
Replayability: 5/5
Hitman: Blood Money Average Replayability: ⅘
Hitman: Vegas Well I
thought I played all the Hitman games. There’s a great video review of this here:
https://www.youtube.com/watch?v=SbgKsgKZS8s and it does kind of make me want to give it a shot.
Hitman: Sniper Challenge The first of three sniper games, Sniper Challenge is fun. I’m not going to include it in my rankings because it’s so different in concept, but it’s definitely worth checking out.
Hitman: Absolution Ok, let’s talk about Hitman: Absolution. It’s...a really good game, and if it wasn’t called Hitman I don’t think many people would complain. Compared to Blood Money, Absolution is indeed a bit of a misstep for the series. There’s less freedom or need to experiment, and those are two of Hitman’s greatest strengths. Here’s the thing though - I will never hold it against an artist for trying something new. That’s what art is all about. Did the changes totally work? No. So they course-corrected, and four years later gave us exactly what we asked for. This game also looks and sounds great. Textures, lighting effects, and NPC dialogue are polished until they gleam. The gameplay is by far the smoothest the series had ever seen, and they even came up with a solid story, told through well produced cut scenes. I’m just gonna say it - I’m a fan of Absolution. Please don’t hate me.
1 - A Personal Contract - Outskirts of Chicago, USA The target’s Diana?! Right off the bat Absolution takes a hard left turn, and I’d put this training mission up right up there with
Death of a Showman. It does a fantastic job of explaining how the game works (including the much-maligned but actually really fun point shooting feature), and looks absolutely stunning.
Replayability: ⅗
2 - The King of Chinatown - Chinatown, Chicago, USA I think even Absolution haters would have to admit this level is awesome. There are endless way to kill the King, and having them all be in such a contained space is really impressive.
Replayability: ⅘
3 - Terminus - Terminus Hotel, Chicago, USA This mission is...kind of dull. If all of Absolution were like this I’d definitely be in the “not a fan” camp. I’m giving it an extra point for the scary bear and the really cool way it ends.
Replayability: ⅖
4 - Run for Your Life - Chicago, USA Here is where this game very much announces how different it is from other Hitman games. This feels like a mission from a completely different series and I enjoy it a lot.
Replayability: ⅗
5 - Hunter and Hunted - The Vixen Club, Chicago, USA This mission is great! Going from the stripclub to Chinatown feels like something from 2016’s Hitman, and a quick glance at all the challenges available demonstrates just how much this level has to offer.
Replayability: ⅘
6 - Rosewood - Rosewood Orphanage, Chicago, USA This one’s OK. Starting with carrying Victoria is very tense and atmospheric, but once that part’s over the rest of the mission isn’t that memorable.
Replayability: ⅖
7 - Welcome to Hope - Hope, South Dakota, USA This mission is mostly cutscenes AND features bikers. No thank-you.
Replayability: ⅕
8 - Birdie’s Gift - Hope, South Dakota, USA Even though the mission is very easy to complete, I love this location. They totally nailed the look and feel of this particular kind of place and sneaking through a shooting range is terrifying in all the best ways. This is also a fun location for target practice.
Replayability: ⅗
9 - Shaving Lenny - Hope, South Dakota, USA Having the Hope Cougars be a 1950’s style greaser gang makes me so very happy. Another gorgeous location, with plenty of targets and lots of ways to get the job done.
Replayability: ⅗
10 - End of the Road - Desert, USA This level is a work of genius. It’s a brilliant subversion of everything we expect from a Hitman game, and once you start experimenting there are practically endless ways to complete a level that can technically be beaten in three seconds.
Replayability: 5/5
11 - Dexter Industries - Hope, South Dakota, USA This mission has a great opening cutscene, but for the most part it’s pretty bland.
Replayability: ⅕
12 - Death Factory - Hope, South Dakota, USA There’s sooo many ways to complete this mission, but for whatever reason the layout of the level just doesn’t appeal to me so I rarely come back to it.
Replayability: ⅖
13 - Fight Night - Dexter Industries, Hope, USA Dressing up as a luchador and killing Sanchez in the ring is really fun, but there’s not a ton else to do here.
Replayability: ⅖
14 - Attack of the Saints - Waikiki Inn, Hope, USA This is another great location, but let’s face it, there’s only one correct way to do this, and it’s dressed as a scarecrow. But I will happily dress as a scarecrow over and over again.
Replayability: ⅗
15 - Skurky’s Law - Hope, South Dakota, USA Another very solid level, with some fun disguises, and a cameo from Kane!
Replayability: ⅗
16 - Operation Sledgehammer - Hope, South Dakota, USA Operation Sledgehammer is OK, but the best part by far is just walking towards the church at the end; it’s epic.
Replayability: ⅖
17 - One of a Kind - Chicago, USA There’s not much to do here, save for some cool Hitman easter eggs.
Replayability: ⅕
18 - Blackwater Park - Blackwater Park, Chicago, USA The game is definitely dragging at this point and the part with Layla trying to seduce 47 only to have him murder her is really mean-spirited.
Replayability: ⅕
19 - Countdown - Chicago, USA The fog is awesome, the countdown adds a great level of tension, and pushing people off the roof is a blast.
Replayability: ⅘
20 - Absolution - Cornwall, England This mission feels pretty tacked on, especially after
Countdown, but 47 saying “You’ll never know” makes the whole thing worth it.
Replayability: ⅖
Hitman: Absolution Average Replayability: ⅗
Hitman Go Hitman chilled out for a bit and released a couple more mobile games. I’m not going to include either in my level rankings because they aren’t typical Hitman levels at all, but Hitman Go is a must-play for any Hitman fan. It’s equal parts delightful and challenging, and every level is a minimalist work of art.
Hitman: Sniper Hitman: Sniper is also worth checking out. It’s bogged down by the usual mobile game unlockable nonsense, but there’s still plenty of fun to be had here, and it’s ridiculously cheap if you don’t fall for any of the microtransactions.
Hitman I’m a little bit torn on Hitman. Let’s start with the good: Sapienza and Hokkaido are fantastic locations that I can literally play endlessly. IO has fully embraced the sandbox nature of these games and when it all works it’s as good as Hitman has ever been. But...I really miss the personality of Contracts, Blood Money, and Absolution. It’s easier to create atmosphere when levels are smaller and more contained - that’s why a lot of open world games aren’t very distinctive. The massive levels in Hitman just haven’t stuck with me the way some of the best missions in other Hitman have. That said, all I need to do is load up Sapienza, Hokkaido, or Paris and I’m pretty much guaranteed a great time. This game is a little tough to break into missions since there so many are twists on the six main locations so I’m only going to focus on the story ones. I debated doing a write up for Patient Zero but considering it’s also in existing locations I’ll just say that it’s totally worth playing at least once, especially the final level, which is bananas. And I also want to give IO a shout out for their commitment to players. They were releasing content for Hitman pretty much up until the release of Hitman 2, and they really, really seem to care about everyone who plays this game having something new to do whenever they boot it up.
1 - Freeform Training - ICA Training Facility, Greenland I love the idea of having training be in a simulated ICA environment - it’s a great tongue in cheek nod to the artifice of games themselves, especially training levels. Knowing that everyone in the level is just acting gives every playthrough an added level of enjoyment and the general shittiness of the fake boat is perfect.
Replayability: ⅘
2 - The Final Test - ICA Training Facility, Greenland I could have stood to have only one simulated environment - two seems like overkill.
Replayability: ⅖
3 - The Showstopper - Palais de Walewska, Paris, France This level really feels like IO announcing that they listened to fans’ reaction to Absolution. It has more ways to complete it than any previous Hitman level and really rewards multiple playthroughs. The targets aren’t all that memorable, but this is a welcome return to Agent 47’s roots.
Replayability: ⅘
4 - World of Tomorrow - Sapienza, Italy Sapienza takes everything that makes
The Showstopper work and cranks it up to 11. The location is maybe the prettiest in any Hitman game, the layout is perfect, and it’s a blast to walk around in 47’s casual clothes and just hang out in this perfect little Italian town.
Replayability: 5/5
5 - A Gilded Cage - Marrakesh, Morocco This one’s a bit of a bummer. It’s competent but just isn’t all that fun.
Replayability: ⅖
6 - Club 27 - Bangkok, Thailand Definitely an improvement over Marrakesh, but not as good as Paris or Sapienza.
Replayability: ⅗
7 - Freedom Fighters - Colorado, USA Oh man - I really dislike this mission. It’s bland and easy and just feels like something from a much worse stealth game.
Replayability: ⅕
8 - Situs Inversus - Hokkaido, Japan Luckily, Hitman totally sticks the landing.
Situs Inversus is even better than
Flatline. It’s equal parts tranquille and creepily sterile, plus 47 gets to dress up as a ninja and run across rooftops with a samurai sword. It’s a perfect ending.
Replayability: 5/5
Hitman Average Replayability: ⅗
Hitman 2 Hitman 2 is to Hitman what Contracts was to Silent Assassin; It’s so similar that you can even play all of Hitman 1 within it, utilizing all of the updated gameplay features. But, like Contracts, Hitman 2 takes everything that worked in Hitman and doubles down on it, creating a truly immersive experience. Each location has a distinct atmosphere and there’s a running theme of how unsustainable wealth and power is. This is the best Hitman game since Blood Money - it might be the best Hitman game ever made. IO, now an independent studio, includes another fun sniper mode called Sniper Assassin, and there’s even multiplayer for the first time. Ghost Mode basically pits you against Agent 47 from an alternate universe and you compete with another player to try and get the best score on a level - it’s fantastic. There’s also plenty of single-player DLC yet to be released. It saddens me that the game isn’t doing super well commercially, and I really, really hope there will someday be a Hitman 3. I’m on board for life, IO, and I know a lot of other people are too.
1 - Nightcall - Hawke’s Bay, New Zealand Nightcall features a nice location and there are quite a few ways to get the job done, but I definitely prefer the training level in Hitman.
Replayability: ⅖
2 - The Finish Line - Miami, USA Oh man - this is one for the ages. There’s so much to do, and it feels like four levels all in one. Every mission story is worth playing, and that’s just the tip of the iceberg. I’ll be playing this one for years to come.
Replayability: 5/5
3 - Three-Headed Serpent - Santa Fortuna, Colombia The only Codename 47 location that had never been revisited was Colombia and
Three-Headed Serpent makes the return trip worth the wait. It’s nothing like the Colombia missions in Codename 47, but it’s a great level. I’ve barely scratched the surface of all the things to do, and the three distinct elements - the military, the wealth, and the drugs - all play beautifully off one another.
Replayability: ⅘
4 - Chasing a Ghost - Mumbai, India This level really shows off how much better the voice acting is in Hitman 2 compared to Hitman. Mumbai feels truly alive, and the level’s tight, labyrinthian structure is so packed with authentic details I would often stop just to marvel at the sun blazing from behind a skyscraper or to appreciate the all the little elements that were combined to create the laundry foreman’s office building. Trying to find the Maelstrom isn’t quite as fun as I hoped it would be, however, and I think the mission could have done without him.
Replayability: ⅘
5 - Another Life - Whittleton Creek, Vermont, USA As a huge fan of
A New Life, this feels like a level created just for me (though I’m sure there are many, many other
New Life fans out there). The scale of this compared to the original absolutely blows me away, and like the original, discovering all the darkness hiding beneath the veneer of small-town Americana makes for a wonderful juxtaposition. Whether it’s a creepy basement full of poison and baking or a politician with some truly reprehensible ideas, it’s eminently clear that 47 isn’t the only boogeyman in town.
Replayability: 5/5
6 - The Ark Society - Isle of Sgàil, North Atlantic Ocean All the themes of class structure and wealth disparity come to a head in a perfect final mission. This article by Cameron Kunzelman beautifully articulates what makes this level, and Hitman as a whole, so special:
https://waypoint.vice.com/en_us/article/4397e3/hitman-2-makes-you-the-catastrophe-everyone-is-dreading I’ll end by saying that I encountered a bug during my first playthrough of this mission and was unable to load any of my saves, forcing me to restart. With most games this would be a chore, but with Hitman I eagerly dove back in, and immediately discovered a completely new way to take out a target.
That’s why I love Hitman so much.
Replayability: 5/5
Hitman 2 Average Replayability: 4/5
submitted by So, recently, my friend just gave me some extra games. I'm trying to trade a Bioshock: The Collection key and more if necessary for a AC:O key.
Loose Keys -
Bioshock: The Collection
Deponia: The Complete Collection
Bear With Me - Collector's Edition
Acceleration of SUGURI 2
Interplanetary: Enhanced Edition
Serial Cleaner
Cook, Serve, Delicious! 2!!
Forged Battalion
Pathologic Classic HD
Battle Chef Brigade
Zombie Night Terror
Figment
Hard Reset Redux
Arma: Gold Edition
A Story About My Uncle
The Darkside Detective
Region of Ruin
Teslagrad
The Count Lucanor
The Last Door
Lego: The Lord of the Rings
Lego: The Hobbit
Sins of a Solar Empire: Rebellion
Warhammer 40,000: Space Marine
Snail Racer EXTREME
3D Chess
Planetary Annihilation
Vertical Drop Heroes HD
Reveal
Bernackels' Shoggoth
Fortified
Congo Merc
Deadlight
The Surprising Adventures of Munchausen
Majesty 2 Collection
The Flame in the Flood
Satellite Reign
Else Heart.Break()
Shadowrun Returns
Egyptian Senet
Humble Gift Link -
Hearts of Iron IV
Clustertruck
Diaries of a Spaceport Janitor
The Final Station
Graveyard Keeper
Hello Neighbor
Party Hard
Party Hard 2
Party Hard: High Crimes
Punch Club
SpeedRunners
Streets of Rogue
Age of Wonders III
Black The Fall
Deadbeat Heroes
Goetia
Octahedron
The Turing Test
Assassin's Creed® Origins
I'm not a Monster
The Journey Down: Chapter Three
Monster Prom
Wandersong
11-11 Memories Retold
Impact Winter
Little Nightmares
PAC-MAN™ Championship Edition DX+
Project CARS
Genital Jousting
Highway Blossoms
Just Deserts
Purrfect Date
Sunrider Academy
Among the Sleep - Enhanced Edition
Dream Daddy: A Dad Dating Simulator
Getting Over It with Bennett Foddy
Tangledeep
Tangledeep Soundtrack
Tooth and Tail
Absolver
Dandara
MINIT
Mutant Year Zero: Road to Eden
Northgard
She Remembered Caterpillars
Steel Rats
Tannenberg
12 is Better Than 6
Alone With You
BLACKHOLE
Cook, Serve, Delicious!
Cook, Serve, Delicious! 2!!
Crashlands
Don't Sink
Kingsway
kuso
Rivals of Aether
Soft Body
Solstice
Way of the Passive Fist
Fight'N Rage
Late Shift
Paradigm
Slipstream
Tower Unite
Dear Esther: Landmark Edition
GoNNER
Headlander
Ken Follett's The Pillars of the Earth
Shadow Tactics: Blades of the Shogun
Treadnauts
Aaero
Bleed 2
Full Metal Furies
Rapture Rejects
Rock of Ages 2: Bigger and Boulder
Sniper Elite 3
Super Daryl Deluxe
Tom Clancy's The Division
Tom Clancy's The Division - Survival
Interplanetary: Enhanced Edition
Penarium
Sheltered
Worms Clan Wars
Animal Super Squad
Anomaly 2
Anomaly Defenders
Anomaly: Warzone Earth
Blacksmith
Blade & Bones
Board Battlefield
Clicker bAdventure
Cloudborn
Convoy
Cube Link
Deep Dungeons of Doom
Detective Case and Clown Bot in: Murder in the Hotel Lisbon
Don't Stand Out
Dungeon Escape
Fahrenheit: Indigo Prophecy Remastered
Flux8
Freaky Awesome
Grimm & Tonic
Guild Wars: Nightfall
GUILTY GEAR Xrd -SIGN-
Guns of Icarus Alliance Collector's Edition
Hackyzack
The Haunting of Billy
Hello Pollution!
Hyperdrive Massacre
Indecision.
Kabounce
Lakeview Cabin Collection
Last Encounter
Lost in the Dungeon
LOVE
Lucius Demake
Marvin's Mittens
Match Point
Mindball Play
No Time To Explain Remastered
Perfect Heist
Race The Sun
R-COIL
Road Doom
Slime-san
SPLASH BLAST PANIC
Splotches
Super Steampunk Pinball 2D
Sure Footing
Switchblade Starter Pack
Temple of Xiala
Throne of Lies The Online Game of Deceit
Tower 57
Tross
Unit 4
Wizorb
Zero G Arena
Colt Express
Fighting Fantasy Legends
Fighting Fantasy Legends Portal
King and Assassins
Kentucky Route Zero
RWBY: Grimm Eclipse
War for the Overworld + Heart of Gold DLC
Dead Island Definitive Edition
The Dwarves
Hard Reset Redux
Resident Evil Revelations
Sniper Elite
Sniper Elite V2
Gremlins, Inc.
Old Man's Journey
We Were Here Too
Pathfinder Adventures
Sentinels of the Multiverse
Sentinels of the Multiverse - Shattered Timelines
Carcassonne - Tiles & Tactics
Mysterium: A Psychic Clue Game
Talisman: Digital Edition
Ticket to Ride - Complete Bundle
Bioshock Remastered
Friday the 13th
How to Survive 2
Layers of Fear
Darksiders II: Deathinitive Edition
ETHEREAL
Forged Battalion
Kona
12 is Better than 6
Bear With Me - Collector's Edition
Dungeon of the Endless
Jalopy
NBA Playgrounds
Action Henk
JYDGE
Kingdom: New Lands
Shadowrun Returns
Laser League
Skullgirls
Holy Potatoes! We're In Space?!
Grand Theft Auto: Episodes from Liberty City
Grand Theft Auto III
Grand Theft Auto: Vice City
Fortune-499
Filthy, Stinking, Orcs
Sanctum 2
Grey Goo
Sorcerer King: Rivals
Green Man Gaming -
CRUSADER KINGS II
WARHAMMER END TIMES VERMINTIDE
INJUSTICE GODS AMONG US ULTIMATE
THE FLAME IN THE FLOOD
FROZEN SYNAPSE PRIME
BEAT COP
SUPER CLOUDBUILT
THE LITTLE ACRE
INSURGENCY
FEAR 3
DEAD AGE
MAGICKA
SERIAL CLEANER
FAHRENHEIT REMASTERED
OPERATION FLASHPOINT RED RIVER
ROCKET KNIGHT
CASTLEVANIA LORDS OF SHADOW ULTIMATE
LEGO BATMAN
PUZZLE CHRONICLES
RAGE
CASTLEVANIA LORDS OF SHADOW 2
CASTLEVANIA LORDS OF SHADOW MIRROR FATE
QUARANTINE
EVIL GENIUS
METAL GEAR RISING
BIOZONE
ADR1FT
METAL GEAR SOLID V GROUND ZEROES
Fanatical -
Antiquia Lost
Forward to the Sky
Shuyan Saga
Steel Vampire
Strikey Sisters
XBlaze Code: Embryo
Arcana Heart 3 LOVE MAX!!!!
Guilty Gear Isuka
Guilty Gear X2 #Reload
INFERNO CLIMBER
UNDER NIGHT IN-BIRTH Exe:Late
Asura: Vengeance Expansion
Fantasy Versus
Lifeless Planet Premier Edition
Masquerada: Songs and Shadows
Oriental Empires
Republique
Smoke and Sacrifice
Snake Pass
Tracks - The Train Set Game
Ziggurat
BEEP
DRAGON: A Game About a Dragon
Destiny Warriors RPG
Gun Rocket
Labyronia RPG
Labyronia RPG 2
LocoSoccer
Out There Somewhere
Storm of Spears RPG
Subterra
Sun Blast: Star Fighter
The Odyssey: Winds of Athena
Three Heroes
Tiny Bridge: Ratventure
Crouching Pony Hidden Dragon
GAUGE
HeartZ: Co-Hope Puzzles
Isbarah
Poöf
Puddle
Replay - VHS is not dead
Wooden Sen'SeY
House of Caravan
Cultures Northland
Splatter Zombie Apocalypse
Squirbs
Learn Japanese to survive Hiragana Battle
Airscape The Fall of Gravity
Revolution Ace
Labyronia RPG
PARTICLE MACE
Cultures 8th Wonder of the World
Anima Gate of Memories
GIBZ
Narcosis
Old Man's Journey
Project Highrise
SEUM: Speedrunners from Hell
STAR WARS Jedi Knight - Jedi Academy
STAR WARS Jedi Knight II - Jedi Outcast
The Low Road
The Spatials
Dex
Figment
Hive Jump
Jalopy
Miasmata
PewDiePie: Legend of the Brofist
Sky Break
THE KING OF FIGHTERS XIII STEAM EDITION
Blades of Time Limited Edition
Blood Knights
Demonicon
Drakensang
Etherlords I & II
GemCraft - Chasing Shadows
Heroes of Annihilated Empires
Inquisitor
Knights and Merchants
Lichdom: Battlemage
Numen: Contest of Heroes
Rune Classic
Sudeki
Two Worlds II: Velvet Edition
Wizardry 6&7
Asteroid Bounty Hunter
Charlie's Adventure
Cube Runner
Duke of Alpha Centauri
Fly and Destroy
Hungry Flame
Neon Space
Neon Space 2
ShipLord
Slash It
Slash It 2
Spin Rush
Survive in Space
Upside Down
Distant Worlds: Universe
Heavy Burger
Heroes of the Monkey Tavern
I am not a Monster
Learn Japanese to survive Hiragana Battle
SimplePlanes
Sword Legacy Omen
Throught the Woods
White Night
Moero Chronicle
Moero Chronicle - Deluxe Pack DLC
35MM
Band of Defenders
Deadlight
Distrust
Killing Room
March of the Living
Savage Lands
Tharsis
This Strange Realm of Mine
Valnir Rok Survival RPG
Dreamscapes: The Sandman - Premium Edition
Dreamscapes: Nightmare's Heir - Premium Edition
Sea Legends: Phantasmal Light Collector's Edition
Witch's Pranks: Frog's Fortune Collector's Edition
Kingdom of Aurelia: Mystery of the Poisoned Dagger
Taken Souls: Blood Ritual Collector's Edition
Silver Tale
A Plot Story
Hexus
Jane Angel: Templar Mystery
Dream Walker
Witch's Tales
Escape Doodland
Mad Dream: Coma
Earthworms
Clinically Dead
Mech Rage
Camper Jumper Simulator
ESport Manager
Darkest Hunters
The Sexy Brutale
Beholder
The Last Door - Collector's Edition
The Last Door: Season 2 - Collector's Edition
Cognition: An Erica Reed Thriller
System Shock: Enhanced Edition
System Shock 2
Metal Fatigue
Spirits of Xanadu
Shadow Man
I Have No Mouth, and I Must Scream
Homeworld Remastered Collection
Tales from Candlekeep: Tomb of Annihilation
PAYDAY 2
Jalopy
Hover
Figment
Subterrain
STARWHAL
Scribblenauts Unmasked: A DC Comics Adventure
Joggernauts
The Long Reach
Mainlining
Coffin Dodgers
The Rivers of Alice - Extended Version
Zombie Kill of the Week - Reborn
The Walking Vegetables
Unbox: Newbie's Adventure
System Shock: Enhanced Edition
UNLOVED
Killing Room
Sir, You Are Being Hunted
Styx: Shards of Darkness
STAR WARS - Knights of the Old Republic
STAR WARS Knights of the Old Republic II - The Sith Lords
Shadowrun: Hong Kong - Extended Edition
SimCity™ 4 Deluxe Edition
STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition
METAL SLUG X
Oxenfree
Galactic Civilizations II: Ultimate Edition
Sins of a Solar Empire: Trinity
Fallen Enchantress: Legendary Heroes
The Political Machine 2016
The Corporate Machine
Sorcerer King: Rivals
Demigod
Go! Go! Nippon! ~My First Trip to Japan~
March of the Living
Four Sided Fantasy
Dungeon Rushers
The Invisible Hours
Dead Secret
The Free Ones
HIVESWAP: Act 1
Castle of no Escape 2
Galactic Lords
W4RR-i/o-RS
Nogibator: Way Of Legs
WN - ShP
Fairy Lands: Rinka and the Fairy Gems
Drill Arena
Walhall
Er-Spectro
Risky Rescue
Frederic: Evil Strikes Back
16bit Trader
Midnight Mysteries
Midnight Mysteries 4: Haunted Houdini
Zombie Bowl-o-Rama
Little Farm
Silver Knight
ANKI
Lift It
3 Coins At School
Deep Eclipse: New Space Odyssey
Green Ranch
The lost joystick
UBERMOSH Vol. 5
Trip to Vinelands
TTV2
SWARMRIDER OMEGA
UBERMOSH
UBERMOSH:BLACK
UBERMOSH Vol.3
Iesabel
Daemonsgate
Chamber of the Sci-Mutant Priestess
Spiritual Warfare & Wisdom Tree Collection
Prophecy I - The Viking Child
Drakkhen
Hostage: Rescue Mission
King's Table - The Legend of Ragnarok
Eternam
Chaos Control
Bubble Ghost
Mystical
Alien Rampage
Frederic: Resurrection of Music
Teddy Floppy Ear - Mountain Adventure
Teddy Floppy Ear - Kayaking
Millie
Sparkle 2 Evo
Story of the Survivor
SharpShooter3D
Goodbye My King
Watch This!
Crazy Oafish Ultra Blocks: Big Sale
Crystal City
Bloody Boobs
AuroraRL
Dispatcher
Casino Noir
Detective Noir
Reptilians Must Die!
The Braves & Bows
Zzzz-Zzzz-Zzzz
The Dweller
Surfingers
Timberman
Sparkle 3 Genesis
Cat on a Diet
Zombillie
Asteroid Bounty Hunter
ShipLord
Neon Prism
Slash It
Slash It 2
Cube Runner
Upside Down
Spin Rush
Neon Space
Neon Space 2
Duke of Alpha Centauri
Hungry Flame
Survive in Space
Fly and Destroy
Charlie's Adventure
Luxor Evolved
Luxor: Amun Rising HD
LUXOR: Mah Jong
Luxor: Quest for the Afterlife
Samantha Swift and the Hidden Roses of Athena
Red Risk
Particula
Overcast - Walden and the Werewolf
OutDrive
Invasion
Cubium Dreams
Iron Impact
Stigmat
Marco Polo
Cybercube
Mr. Dubstep
Monstrum
Wick
Lethe - Episode One
35MM
I Shall Remain
Silence of the Sleep
Rebel Galaxy
Punch Club - Deluxe Edition
Grey Goo Definitive Edition
RiME
Gloom
SharpShooter3D
Goodbye My King
Crystal City
Art of Murder - Cards of Destiny
Art of Murder - Deadly Secrets
Art of Murder - FBI Confidential
Art of Murder - Hunt for the Puppeteer
Art of Murder - The Secret Files
Chronicles of Mystery - Secret of the Lost Kingdom
Chronicles of Mystery - The Legend of the Sacred Treasure
Chronicles of Mystery - The Tree of Life
Chronicles of Mystery: The Scorpio Ritual
Megadimension Neptunia VII
Megadimension Neptunia VII Digital Deluxe Set DLC
Galactic Lords
W4RR-i/o-RS
Nogibator: Way Of Legs
WN - ShP
Fairy Lands: Rinka and the Fairy Gems
Drill Arena
Walhall
Er-Spectro
Daemonsgate
Chamber of the Sci-Mutant Priestess
Spiritual Warfare & Wisdom Tree Collection
Prophecy I - The Viking Child
Drakkhen
Marco Polo
Hostage: Rescue Mission
King's Table - The Legend of Ragnarok
Eternam
Chaos Control
Bubble Ghost
Mystical
Alien Rampage
Ocean Classics Volume 1
100% Orange Juice - Sham & Sherry Character Pack
100% Orange Juice - Acceleration Pack
200% Mixed Juice!
100% Orange Juice - Syura & Nanako Character Pack
100% Orange Juice - Saki & Kyousuke Character Pack
100% Orange Juice - Mixed Booster Pack
100% Orange Juice - Krila & Kae Character Pack
100% Orange Juice - Nath & Tomato+Mimyuu Character Pack
100% Orange Juice - Alte & Kyoko Character Pack
War of the Human Tanks
Worms
Worms Reloaded: Game of the Year Edition
Worms Ultimate Mayhem - Deluxe Edition
Worms Crazy Golf
Worms Blast
Worms Pinball
The Mooseman
Sky Break
Tropico 5
Super Cloudbuilt
Tower 57
Dex
Epistory - Typing Chronicles
Deponia: The Complete Journey
Table Top Racing: World Tour
Riff Racer - Race Your Music!
GT Legends
GTR Evolution
Vangers
Insane 2
Zero Gear
Race.a.bit
Mashed
Race: The WTCC Game + Caterham Expansion
Little Racers STREET
BARRIER X
Super Toy Cars
Mini Motor Racing EVO
Drift Streets Japan
Instant Death
Spirits of Xanadu
Swipe Fruit Smash
Voxel Baller
Breezeblox
BalanCity
VRog
BoomTown! Deluxe
City Siege: Faction Island
Bomb The Monsters!
Crazy Belts
Rush for Glory
Naval Warfare
Insurgency
Blood Knights
Heroes of Annihilated Empires
Wizardry 6 & 7
Drakensang
Rune Classic
Gemcraft - Chasing Shadows
Knights and Merchants
Etherlords I & II
Sudeki
Numen: Contest of Heroes
Inquisitor
Commands & Colors: The Great War
Making History: The Calm and the Storm Gold Edition
Attrition: Tactical Fronts
Imperial Glory
Praetorians
Commandos: Behind Enemy Lines
Commandos: Beyond the Call of Duty
Commandos 2: Men of Courage
Commandos 3: Destination Berlin
Ominous Tales: The Forsaken Isle
Beyond the Invisible: Evening
Tearstone
Entwined: Strings of Deception
Vengeance: Lost Love
The Rosebud Condominium
Where Angels Cry: Tears of the Fallen (Collector's Edition)
Lightning: D-Day
Congo Merc
Hold the Line: The American Revolution
Battles of the Ancient World
Peninsular War Battles
1812: The Invasion of Canada
Russian Front
7 Wonders II
7 Wonders of the Ancient World
7 Wonders: Ancient Alien Makeover
7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
Discovery! A Seek and Find Adventure
Gardens Inc. 2: The Road to Fame
Glowfish
Little Farm
Luxor 2 HD
Luxor 3
Luxor Evolved
Luxor HD
Luxor: 5th Passage
Luxor: Amun Rising HD
LUXOR: Mah Jong
Luxor: Quest for the Afterlife
Midnight Mysteries
Midnight Mysteries 3: Devil on the Mississippi
Midnight Mysteries 4: Haunted Houdini
Midnight Mysteries: Salem Witch Trials
Midnight Mysteries: Witches of Abraham - Collector's Edition
Pickers
Samantha Swift and the Hidden Roses of Athena
The Dweller
Iesabel
EM: Shader Attack
Invasion
Labyronia RPG
Labyronia RPG 2
Legend of Mysteria RPG
Chosen 2
Balloon Blowout
Bayla Bunny
Block Blowout
Chess Knight 2
Dessert Storm
Fantastic 4 In A Row 2
Fantastic Checkers 2
Ludo Supremo
Mahjong Deluxe 2: Astral Planes
Mahsung Deluxe
Mini Golf Mundo
Pepe Porcupine
Puppy Dog: Jigsaw Puzzles
Puzzles Under The Hill
Ultimate Word Search 2: Letter Boxed
Bubble Blowout
Train Valley
Broken Sword Trilogy
Daemonsgate
Chamber of the Sci-Mutant Priestess
Prophecy I - The Viking Child
Drakkhen
Marco Polo
Hostage: Rescue Mission
King's Table - The Legend of Ragnarok
Bubble Ghost
Mystical
Ocean Classics Volume 1
Pandora: First Contact
Ara Fell
35MM
Grand Ages: Rome GOLD
GT Legends
Nether: Resurrected
CAT Interstellar
Circut Breakers
Memoranda
Sins of the Demon RPG
Gladiator Trainer
Dragon Sinker
Neon Chrome
Skullgirls
Mad Games Tycoon
Replica
Patrician IV - Steam Special Edition
Patrician IV: Rise of a Dynasty
Patrician III
The Swindle
Zenith
Hive Jump
ICY: Frostbite Edition
Commandos Collection
Revhead
Car Mechanic Simulator 2015
Demolish & Build 2017
Robot Squad Simulator 2017
Skullgirls & DLC
The Mims Beginning
Dreamstones
Cally's Caves 4
Tank Battle: East Front
Tank Battle: Pacific
Tank Battle: Normandy
Tank Battle: North Africa
Tank Battle: 1944
Tank Battle: Blitzkrieg
Tank Battle: 1945
Civil War: 1861
Civil War: Bull Run 1861
Civil War: 1862
Civil War: 1865
Civil War: Gettysburg
Civil War: 1864
Forbidden Clicker Party
SK8
King of the Eggs
Bouncy Bob
Hotel Dracula
Warfront Defenders: Westerplatte
Pony Island
Who's Your Daddy
SWARMRIDER OMEGA
SWARMRIDER OMEGA OST DLC
SWARMRIDERS: Original Soundtrack DLC
DinoSystem
Super Sports Surgery
Middle-earth: Shadow of Mordor Game of the Year Edition
Startide
Timberman
Kathy Rain
Table Top Racing: World Tour
Z
Dark Years
Exowar
Total Extreme Wrestling
World of Mixed Martial Arts 3
IGT Slots Paradise Garden
Anti-Opoly
Wrestling Spirit 3
Draft Day Sports College Basketball 3
Draft Day Sports Pro Basketball 4
Defend Your Life
Hyperdrive Massacre
The lost joystick
Orbital Racer
RUNRUNRUN
Murder...
UBERMOSH:BLACK
Trip to Vinelands
SWARMRIDER OMEGA
Bad Dream: Coma
Mad Games Tycoon
Perfect Universe
Daddy's Gone A-Hunting
Deep Dungeons of Doom
Worms
PolyRace
The Way
Indiegala -
This Strange Realm Of Mine
Bot Vice
Koloro
Dungeons & Vampires
Eliosi's Hunt
Westboro
Aspect
Grim Legends 2: Song of the Dark Swan
The Secret Order 2: Masked Intent
Queen's Quest 4: Sacred Truce
Chronicles of Magic: Divided Kingdoms
Kingmaker: Rise to the Throne
Ghost Files: The Face of Guilt
Lost Grimoires: Stolen Kingdom
Crime Secrets: Crimson Lily
Grim Legends 3: The Dark City
Mind Snares: Alice's Journey
Particle Mace
Secret of Magia
Sins of the Demon RPG
Splatter - Zombie Apocalypse
Airscape - The Fall of Gravity
Fate Tectonics
Battle Ranch: Pigs vs Plants
Earth Overclocked
Greyfox RPG
When Our Journey Ends - A Visual Novel
Wish -tale of the sixteenth night of lunar month-
Cursed Sight
A Winter's Daydream
Empty Horizons
Poker Pretty Girls Battle: Texas Hold'em
Pretty Girls Mahjong Solitaire
Pretty Girls Panic!
Mahjong Pretty Girls Battle
Dungeon Manager ZV
Boneless Zombie
Delicious! Pretty Girls Mahjong Solitaire
Koi-Koi Japan [Hanafuda playing cards]
Mahjong Pretty Girls Battle: Schools Girls Edition
Wild Romance
Dungeon Manager ZV 2
Alvaris 2: The Return of the Empress
Princess Kaguya
Koi-Koi Japan: UKIYOE tours Vol.1
Koi-Koi Japan: UKIYOE tours Vol.2
Koi-Koi Japan: UKIYOE tours Vol.3
Pretty Girls Panic! (Chinese version only)
Pretty Girls Mahjong Solitaire (Chinese version only)
Slash or Die
Containment
Slash or Die 2
RepairBot
Roots of Insanity
Stories of Bethem: Full Moon
Stellar Interface
Trench Run
LoveBug
12 Labours of Hercules VII: Fleecing the Fleece (Platinum Edition)
A Dream For Aaron
A Duel Hand Disaster: Trackher
ARENA GODS
Adelantado Trilogy. Book Two
Adelantado Trilogy. Book one
Adventures of Dragon
Aircraft Evolution
Alice in Wonderland - Hidden Objects
Alicia Quatermain 2: The Stone of Fate
Alicia Quatermain: Secrets Of The Lost Treasures
Amelon
BAD END
BELPAESE: Homecoming
Battle High 2 A+
Beat The Game
Bitcoin Miner
Blind Men
BlowOut
Border of her Heart
Bottom of the 9th
Bravium
Brawlout
Broken Minds
Burnin' Rubber 5 HD
Chinese Ink Painting Puzzle & Creator
Clash of Puppets
ClickBit
Coffee Crawl
Crashday Redline Edition
Crazy Pirate
Crisis in the Kremlin
Crystal Catacombs
Crystals of Niberium
Cube Zone
Cubiques
Cubiques 2
Curse: The Eye of Isis
Digital Resistance
Disparity
Drake of the 99 Dragons
E-Startup
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submitted by “South Point Late Nite” Graveyard Specials at Coronado Café Coronado Café will offer a delicious selection of graveyard specials throughout July. Guests can select from a specially prepared menu featuring Buttermilk Biscuits & Country Gravy ($2.95), Two Eggs with Bacon or Sausage ($3.45), Steak and Eggs ($4.95), a Pancake Sandwich ($3.95), Ham Steak & Egg ($3.95) and a Cheeseburger ($3.95). May 09, 2019 10 Graveyard Specials To Try in Las Vegas. Located at South Point Casino, this 24-hour cafe offers a variety of breakfast and dinner items from midnight until 6. Graveyard Point Oregon; South Point Casino; Graveyard Point Idaho A 24 hour coffee shop with an expansive American menu offering breakfast, lunch, or dinner. The Chinese kitchen offers authentic Chinese food from 11am to Midnight. Coronado Cafe is a coffee shop in Las Vegas inside the South Point Hotel Casino. The 2020 American Casino Guide book contains the following two coupon offers for South Point Hotel and Casino: Offer #1 - Earn 300 points, get a FREE buffet (and keep the points)! Earn 300 points playing slots and present original coupon from the American Casino Guide book along with players club card to the players club and receive a voucher for a FREE buffet. The New Player Welcome Bonuses South Point Casino Graveyard Specials are only available to players who create an account and make their first deposit at Casino Cruise. To be eligible to claim the South Point Casino Graveyard Specials New Player Welcome Bonuses, players must deposit a minimum of $10 in one instance, for each bonus. South Point Hotel, Casino & Spa is a resort located in the heart of the premiere southwest Las Vegas valley, just minutes away from the famous Las Vegas Strip. Some of our many amenities include a 16-screen Century Theatre movie complex, 64-lane bowling center and a variety of 11 restaurants that cater to all appetites and tastes. Located at South Point Casino, this 24-hour cafe offers a variety of breakfast and dinner items from midnight until 6 a.m. for under $5. The late-night menu includes biscuits and gravy for $2.95 South Point (Coronado Cafe) – The sheer number of Graveyard Specials here could fill up a lesser cafe’s entire menu. You’ll find a Cheeseburger, Biscuits and Gravy, Bacon and Eggs, Steak and Eggs and even a Pancake Sandwich (with ham and fried eggs) for under $4!
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. 80 years ago, in 1939, one of Hollywood’s most beloved classic films was produced: The Wizard of Oz. To mark this anniversary, we’re setting out along the Ye... Las Vegas Garden Buffet at South Point Hotel Casino and Spa - Prime Rib & Champagne Brunch ... Las Vegas Coronado Cafe at South Point Hotel Casino & Spa Late Nite Specials - Duration: ... In this video, we take a quick look at the graveyard menu at Southpoint Casino. They have a bunch of breakfast items for under $5, Including a full breakfast... Welcome to Hollywood Graveyard. Today, we conclude our tour filmed by you, the Hollywood Graveyard community, visiting famous and historical graves in your ... First we went to go eat at south point steak and eggs and then we went to the Las vegas strip to walk and see stuff so we went to the palazzo hotel and casino so we enjoyed our day hope you guys ... Because of the World War II exploits against the Japanese in the South Pacific, this mighty battleship became a legend before she was a year old. She caught ... South Point Dirty @ 12:30 The 19 best restaurants in Las Vegas that are cheap and delicious on the Las Vegas Strip. The Las Vegas Strip can be a tricky place eat as there is lots of ... Come take a stroll through Hollywood Graveyard, and see where your favorite stars are buried. Featuring Famous Grave Tours, Short Films, Music, and more.... Your host: Arthur Dark "The curtain is ...