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Kickstarter Roundup: October 11, 2020 | 30+ Ending Soon (including: THE 7th CITADEL) & 55+ New This Week (including: Frostpunk: The Board Game)
What this is:
This is a weekly, curated listing of Kickstarter board game projects that are either:
newly posted in the past 7 days, or
ending in the next 7 days (starting Oct 12) and have at least a fighting chance of being funded.
All board game projects meeting those criteria will automatically be included, no need to ask. (The occasional non-board game project may also sneak in!) Expect new lists each Sunday sometime between midnight and noon PST.
Ending Soon
Project Info
Players
Backers
Min / Avg Pledge
Ends
Comments
Broadside Empires of Steel A fully printable tabletop miniatures game set in the era of the Dreadnought Battleship. // Has raised A$11,322 of A$3,000 so far. (~377%) ☑
Random Fun Generator, Dice Games from Steve Jackson Games A collection of over twenty dice games from Steve Jackson Games! Use any existing six-sided dice, or play using our many custom dice!!! // Has raised $79,119 of $500 so far. (~15824%) ☑
Sharks Feeding Frenzy Life getting you down? Wouldn't you rather be a shark? Eat new and exciting people! // Has raised $11,309 of $10,000 so far. (~113%) ☑
Kingdom (2nd Edition) Build your community together. Fight for what you believe in… or watch it burn. A game about communities by the author of Microscope // Has raised $35,010 of $2,500 so far. (~1400%) ☑
Soulgivers Absorb the Souls of the fallen heroes and capture the Fragment to survive the Decay in this competitive strategy game for 2 players. // Has raised €64,148 of €40,000 so far. (~160%) ☑
Fruit Salad: The Multiple Games in One Game We will be creating a board game called Fruit Salad. This game comes with 8 different games perfect for all kind of players. // Has raised $4,301 of $7,064 so far. (~61%)
Bots Up Build a bot, send it to battle and compete to be the last bot standing!Find out more at botsupgame.com // Has raised £15,831 of £3,500 so far. (~452%) ☑
Hogs Of War The Miniatures Game A 1-4 Player Tabletop Miniatures Game with Tech-Tree, Hidden Movement and Base-Building mechanics. Solo and Co-op Modes included! // Has raised £101,206 of £18,000 so far. (~562%) ☑
Machina Arcana ~ To Eternity A dark and immersive experience awaits you and your group of explorers. Travel the unknown, face cosmic horrors and fight for survival! // Has raised $447,554 of $30,000 so far. (~1492%) ☑
Best Left Buried: Deeper A new version of the rules light fantasy horror roleplaying game, Best Left Buried. // Has raised £23,277 of £10,000 so far. (~233%) ☑
Night Parade of a Hundred Yokai Raise an army of supernatural beings to haunt the islands of Japan in this asymmetrical engine building game! // Has raised $51,323 of $10,000 so far. (~513%) ☑
Mythalix: Chapter 1: Greek Mythology Gods and Titans clash in a new world.Battle opponents, control areas & build your deck in this light strategy board game. // Has raised £14,588 of £10,000 so far. (~146%) ☑
Castaway Curse (Second Printing) The shipwreck adventure game, now available with international shipping! 2-6 players, 20 min/player. Ages 13+ // Has raised $1,748 of $1,000 so far. (~175%) ☑
Set 🔥 Watch: Swords of the Coin ⚔️ The highly anticipated stand alone expansion to our acclaimed 1-4 player cooperative game, Set a Watch // Has raised $167,927 of $20,000 so far. (~840%) ☑
Ultimate Bestiary Miniatures A horde of miniatures for your tabletop adventures! Based on the best selling monster book; Revenge of the Horde! // Has raised $85,513 of $75,000 so far. (~114%) ☑
What's The Point? - The Cactus Card Game What's The Point? is an exciting, family-friendly, and cacti-loaded card game! // Has raised $7,925 of $3,000 so far. (~264%) ☑
Pets Gone Shady - Card Game A card game that lets you throw octopuses, deal with naked turtles and avoid hangry hamsters! // Has raised $25,190 of $12,500 so far. (~202%) ☑
Good vs Gooder Fun debates for funny people—a family-friendly party game celebrating the gooder things in life // Has raised $17,758 of $18,500 so far. (~96%)
Dinosaur World and Dinosaur Island: Rawr 'n Write Dinosaur World and Dinosaur Island: Rawr 'n Write are two stand-alone games set in the Dinosaur Island Universe! // Has raised $642,373 of $25,000 so far. (~2569%) ☑
DOPPELT ODER NICHTS Ein Kartenspiel, bei dem niemand sicher ist. Du hast die Wahl, aber wenn du dich überschätzt, trifft es dich doppelt -ENGLISH AVAILABLE // Has raised €5,803 of €7,000 so far. (~83%)
Escape Deathrace 2182 A pocket-sized table-top dungeon crawler that pits you against your friends (and aliens!) in a cosmic street race to save the galaxy! // Has raised $4,044 of $8,200 so far. (~49%)
Arms & Influence A political strategy card game, where you compete with neighboring nations to achieve world dominance. // Has raised $10,916 of $7,500 so far. (~146%) ☑
"Really Karen?" Party Board Game Live the life of a 'Karen' as you argue and complain around town with your friends in this hilarious party board game. // Has raised $2,715 of $10,000 so far. (~27%)
2 - 6
43
$30 / $63
Nov 06
13 Monsters: Armed to the Teeth - Battle expansion pack Supercharge your battles with 13 Monsters: Armed to the Teeth, the brand-new expansion pack for 13 Monsters: The game. // Has raised €1,558 of €6,500 so far. (~24%)
Additive Drinking: The Card Game For Drinkers A fast paced and competitive drinking game. Influence your opponents drinking tasks to impossible levels using cards like +1, +4, x2. // Has raised $451 of $500 so far. (~90%)
2 teams
16
$12 / $28
Nov 02
Ambush Epic A semi-cooperative Dungeon game. Lead your hero to the creepy and darkest nook of the dungeon. // Has raised €14,570 of €25,000 so far. (~58%)
Animal Family A card game for the whole family. It matches animals in different family dynamics, which has rules for both ages 3 - 6 and 6 - 10. // Has raised $1 of $5,000 so far. (~0%)
Blood & Plunder: Raise the Black Golden age pirates join the world of Blood & Plunder as we move into the 18th century! // Has raised $220,954 of $120,000 so far. (~184%) ☑
Bluffy pirates An extremely fun, highly competitive, strategic party game, suited for groups from 4 to 6 people. // Has raised €862 of €5,000 so far. (~17%)
4 - 6
25
$19 / €34
Oct 26
Card Bard A highly thematic card game where players take up the mantle of the bard! // Has raised $4,182 of $12,000 so far. (~35%)
Cartographers Heroes + 3 Map Pack Expansions The stand-alone follow up to the critically acclaimed map-drawing game - Cartographers: A Roll Player Tale. // Has raised $218,516 of $20,000 so far. (~1093%) ☑
Dice Command A semi-abstract tactical wargame for 2-4 players with dice action selection and engine building! // Has raised C$10169 of C$7000 so far. (~145%) ☑
2 - 4
183
$35 / C$56
Nov 05
DICTATOR-Y LITTLE BITCH: A Cooperative Card/Board Game Team up with intelligent life forms from all over the Universe to resist the DICTATOR-Y LITTLE B!†₵Ħ before he totally Fµ₵кs the WORLD. // Has raised $1,357 of $13,000 so far. (~10%)
2 - 6
22
$34 / $62
Nov 02
Disciples - The Immoral Game of Cults and Consequences Start a cult! Perform ridiculous rituals, collect disciples and forget your morals in this fun global strategy tabletop game. // Has raised $2,653 of $3,333 so far. (~80%)
Dungeon Drop: Dropped Too Deep and Tavern Tales Prepare to drop deeper with an epic expansion to the premier "drop-style" tabletop game. Then complete your story with Tavern Tales! // Has raised $143,731 of $14,500 so far. (~991%) ☑
Eternal Eight A Miniature War game with True 3D Castles and Villages! // Has raised $1,855 of $100,000 so far. (~2%)
1 - 4
19
$89 / $98
Nov 09
EvenQuads A new card deck, and five new games, featuring the biographies of women mathematicians through history. // Has raised $6,043 of $3,000 so far. (~201%) ☑
Filibust! Party Card Game A party card game full of laughter; just don't let it out! You and your friends must keep a straight face saying your whacky lines. // Has raised $587 of $10,000 so far. (~6%)
3 - 8
10
$25 / $59
Dec 08
Frostpunk: The Board Game A city-survival game where heat means life and every decision comes at a cost. From the designers of Nemesis and This War of Mine: TBG. // Has raised €1,093,059 of €200,000 so far. (~547%) ☑
Gun and Gun A fast-paced competitive card game featuring action-packed 1v1 duels and a two-deck draft system, brought to you straight from Japan. // Has raised $27,313 of $10,000 so far. (~273%) ☑
Herbaceous - Pocket Edition A new, compact version of Herbaceous that's just as relaxing and beautiful as the original // Has raised $18,466 of $4,500 so far. (~410%) ☑
Hey Doc, A adult party game for health care workers, students and anyone who finds bodily functions humerus! // Has raised $12,005 of $11,000 so far. (~109%) ☑
3+
269
$35 / $45
Nov 01
#take2 #lolwut
Hidden Society of the Gnomes: Great Invasion Gnomes are taking over the world! The invasion is inevitable! Will they succeed, or will the human race prevail? The choice is yours! // Has raised €222 of €60,000 so far. (~0%)
2
4
$47 / €56
Dec 08
#hmm
High Rise: The UltraPlastic Edition The tabletop board game about construction and corruption, now with gorgeous plastic buildings // Has raised $49,273 of $50,000 so far. (~99%)
Jack Rabbit JAM: Battle Roulette A casino-style 1v1 game of strategy and luck, inspired by classic arcade fighters. // Has raised £83 of £777 so far. (~11%)
2
13
$10 / £6
Oct 28
Journey to Ecrya: A roleplay-driven board game Play as 1 of 8 unique heroes and embark on a dangerous journey through a rich fantasy landscape in this 2 to 4 players game. // Has raised €2,180 of €13,000 so far. (~17%)
Mighty Armies: Invasion The dead have risen! The living must form armies as they combat the forces of foul necromancers. Welcome to Invasion. // Has raised $1,441 of $500 so far. (~288%) ☑
2?
22
$10 / $66
Oct 18
MUD: A Political Card Game The dirty game of American elections. // Has raised $19,427 of $12,000 so far. (~162%) ☑
NOONGK - the future is already here! Harness the power of technologies and leverage them as a tool to achieve the sustainable development agenda. // Has raised €182 of €30,000 so far. (~1%)
?
5
$35 / €36
Nov 11
#hmm
Pocket Paragons 3-minute Asymmetrical Duel // Has raised $11,591 of $8,000 so far. (~145%) ☑
Prosperitea A simple and elegant card game about blending, selling, and trading loose leaf tea. From the studio that brought you Cantankerous Cats! // Has raised $3,714 of $20,000 so far. (~19%)
Rainbow Unicorn Rescue Rainbow Unicorn Rescue is a true family board game; created by two young sisters and brought to life with a little help from dad. // Has raised $4,046 of $5,000 so far. (~81%)
2 - 4
56
$30 / $72
Nov 01
Random Fun Generator, Dice Games from Steve Jackson Games A collection of over twenty dice games from Steve Jackson Games! Use any existing six-sided dice, or play using our many custom dice!!! // Has raised $79,119 of $500 so far. (~15824%) ☑
varies
3166
$15 / $25
Oct 12
Rathskellers Modular Table : For Dining, Gaming & RPG's Rathskellers' 1st kickstarter project ! Presenting Sunnygeeks: A truly epic & modular table for Dining, Gaming & RPGs. // Has raised €269,740 of €100,000 so far. (~270%) ☑
-
231
$1182 / €1,168
Nov 12
#bling
Reputation: The Game of Fame A scandalous card game about your journey to superstardom. // Has raised A$1,155 of A$1,500 so far. (~77%)
?
25
$18 / A$46
Nov 02
ROTTEN MINIATURES MMXX Resin miniatures in dark fantasy style for players, collectors, and painters. // Has raised €4,486 of €2,500 so far. (~179%) ☑
-
79
$10 / €57
Nov 07
#minis
RPG Battles: The Card Game The easiest roleplaying, cards, and strategy game ever! Based on the mechanics of the Pathfinder RPG, without the complication. #TTRPG // Has raised $961 of $1,000 so far. (~96%)
Spindlewheel A tarot-like interpretive storytelling game where you weave a story from card to card. // Has raised $19,970 of $5,000 so far. (~399%) ☑
?
321
$35 / $62
Nov 07
#rpg
Studies in Sorcery Studies in Sorcery is an engine building and drafting game for 1-4 players about getting your master's degree in the dark arts. // Has raised $16,327 of $5,900 so far. (~277%) ☑
Takkure, a cyberpunk rugby game In a violent cyberpunk universe, the players take on the role of coaches to lead teams of 4 players. // Has raised €19,734 of €13,000 so far. (~152%) ☑
The Sleepover A lightly horror themed family friendly co-op board game. Where you have to restore power to the house before the Boogeyman gets you. // Has raised $2,569 of $27,000 so far. (~10%)
2 - 6
32
$45 / $80
Nov 06
Time Vault Soccer - The football card game A 2 player starter pack and expansion for the original Time Vault Soccer "Debut" set - with added World Cup-ness. // Has raised £613 of £1,000 so far. (~61%)
To The Moon And Back A fun and highly tactical board game where in up to six players compete against eachother as intergalactic parcel couriers. // Has raised €3,724 of €20,000 so far. (~19%)
Truth or lie, do you know your friends? The boardgame where you will have to discover if your friends are lying or telling the truth, with the most intimate questions // Has raised €322 of €2,200 so far. (~15%)
?
8
$24 / €40
Nov 03
Unforgiven: The Lincoln Assassination Trial Relive one of the most famous trials in US history--a tense, tabletop duel where you sway a jury & a nation for swift justice. // Has raised $22,177 of $7,999 so far. (~277%) ☑
WOKE UP! “There is no such thing as a single issue struggle"Audre Lorde (Black, Lesbian, Mother, Warrior) // Has raised £1 of £4,600 so far. (~0%)
2 - 6
1
$20 / £1
Nov 04
Yonder: A Fantasy Tabletop Roleplaying Game Refugees from a cataclysm venture into a magical land where they are transformed as they reveal their inner nature. // Has raised C$8192 of C$6000 so far. (~137%) ☑
#hmm means that something about the project seems a little off. Buyer beware kinda thing.
#lolwut is reserved for projects that seem like copycat games or campaigns put together with little thought. Check 'em out for amusement.
#take tags are for projects that have been restarted for some reason, with the number indicating what iteration we're currently on.
Did I miss something? Particularly something new in the last 7 days or ending in the next 7 days? Let me know in the comments and I'll add it in.
Tip Jar
These lists take time and money to put together. Not a lot, but a little. If you enjoy them, maybe toss me a buck now and then. Signing up for a free AirTable account via my referral link can help, too. Plus, it's swell!
[Unresolved Murder] When 24-year-old Mitrice Richardson went missing, was it due to a mental break - or something more sinister?
So I am extremely intrigued by the Mitrice Richardson case, as I feel like there is just something "off" about it. I've been thinking about posting about it for a while. I did just see a new post this morning with a theory, and figured I'd run through the entire case again to hear what people have to think. I'm not used to this so please be gentle! This is also going to be a long one, so strap in! I am struggling to get the formatting to work correctly so I apologize. Mitrice Lavon Richardson was born in 1985 to Latice Sutton and Michael Richardson, though she was raised by Latice and Mitrice's stepfather, Larry. From a younger age, she was extremely drawn to psychology and the way the human brain worked. Mitrice grew up in West Covina, CA and later attended Cal State - Fullerton to pursue her BA in psychology. She was the first person in her family to attend college. As she approached the end of her undergraduate career, Mitrice decided that she might want to pursue graduate school. During this time, she was dating her girlfriend, Tessa, and also go-go dancing at a lesbian bar. Leading up to her disappearance, there are conflicting reports on whether or not Mitrice had been acting unusual. According to Crime Junkie, Tessa adamantly opposes the idea that Mitrice was in any way mentally ill or erratic. However, both Crime Junkie and Trace Evidence acknowledge that Mitrice had been sending strange text messages and posting weird posts on social media at all times of the night. At some point in the investigation, officers also found erratic journal entries where the writing switched from clean and neat, to staggered and illegible, within the same pages, sometimes the same sentences. Whether or not she had bipolar disorder is also a point of contention. NBC Los Angeles states that she was diagnosed. I have seen some articles state that she was diagnosed, and that her mother admitted this. But other articles, like this one from Fox LA state that family members state that she had no mental health problems. However, regardless of whether or not she had bipolar disordea diagnosis, I do believe that she was struggling with mental illness in some way. But did this have to do with her death? On September 16, 2009, Mitrice was driving down the Pacific Coast Highway when she decided to stop at Geoffrey's in Malibu. She got out of her car to wait for the valet - in his car, mumbling about avenging Michael Jackson's death. When she went inside, the valet informed the host that she was acting strangely. Mitrice sat alone, drinking a cocktail and eating a steak. But then she randomly joined another table of 7 people. She talked quickly about astrology, even mentioning that she was from Mars. At the end of the meal, the other people left. When Mitrice tried to leave, she was stopped and told to pay the $89 bill. Despite the fact that money was later found in her purse, Mitrice told the restaurant that she had no money and thought the table would pay for her. The manager called Mitrice's great-grandmother Mildred, who agreed to pay the bill. However, the manager refused to take her credit card number over the phone. Eventually, one of the employees called the police. On the phone call, the woman stated, "We have a guest here who is refusing to pay her bill. She sounds really crazy. She may be on drugs." At approximately 9pm, officers from the Los Angeles County Sheriffs Department Malibu/Lost Hills Sheriff's Station showed up at Geoffrey's to arrest Mitrice. Officers searched her car and found a small amount of marijuana. LA Mag, who has one of the most comprehensive write-ups of this case I've seen, also notes that the police found partially drunken bottles of alcohol in her car, but I have not seen that anywhere else. Because employees at Geoffrey's didn't think Mitrice was okay enough to drive, and because of the marijuana, officers performed a field sobriety test. Mitrice passed. Officers do not report finding a wallet, money, or even cell phone in the car. Although the employees at Geoffrey's considered paying Mitrice's bill for her, to avoid her being taken into police custody, they were worried about her mental health and her ability to drive. So they let her be taken away by the police, as the manager chose to press charges. As this was going on, Mildred called Latice. Immediately, Latice was concerned about how strange her daughter was acting. She called the Lost Hills station and was assured that Mitrice was being carefully watched by the officers. It was late at night by this time and Latice wasn't sure if she should pick her daughter up; the officer assured her that Mitrice would be in custody until morning, so Latice could pick her up then. According to LA Mag, Latice told the officer, "I think the only way I will come and get her tonight is if you guys are going to release her tonight. She's not from that area and I would hate to wake up to a morning report, 'girl lost somewhere with her head chopped off.'" Here's what we know. Mitrice's car was impounded. Mitrice was taken to Lost Hills station, about 25 miles away from Geoffrey's. Law enforcement could have held her under the belief that she might hurt herself or others. Despite conflicting reports, law enforcement officers state Mitrice was fine. Mitrice was released from custody between 12:15am and 1:25am on September 17. When released, she had no wallet or cell phone. She used a phone at the station to try and call Mildred. LE states she called 4 times and they heard a conversation. Mildred says she never received a phone call. All phone calls (if any) were made from a non-recorded line. Mitrice was charged with marijuana possession and defrauding an officer. Because she had no prior record, she was let go with a fine and court date. Officers refused to drive her back to her car (8-13 miles away). Officers told her she could sleep in the lobby until morning. One jailer claims Mitrice said she was meeting friends. In an article for CBS News, sheriff's spokesman Steve Whitmore stated, "She exhibited no signs of mental illness or intoxication. She was fine. She's an adult." Mitrice walked into the night, in an unfamiliar area, with no car, wallet, or phone. When Latice called the station the next morning around 5:30am, she was told that her daughter was gone. She asked about filing a missing persons report, but was told it was too soon. Latice told the deputy she was worried about her daughter's mental state, that she might be depressed. Somewhere between 5:30am and 6:30am, Bill Smith called the Lost Hills station to report a young black women "prowling" around his home in Monte Nido (about 6 miles away from the station). Bill reports that when he asked the woman how she was doing, she replied that she was OK, just resting. Then she disappeared into the night. Now here's where the Lost Hills station begins to look more and more fishy. It took 2 days before Lost Hills officers started searching for Mitrice...at Bill Smith's house. Officers declined to use scent tracking dogs that would tell them how Mitrice got from Lost Hills station to Monte Nido. Officers found shoe prints. It looked like Mitrice was walking, then had suddenly started running towards Dark Creek and Dark Canyon. Officers did not search Dark Creek or Dark Canyon at the time. Mitrice's case was reassigned twice: first to the LAPD's Missing Persons Unit, then to LAPD's Robbery-Homicide Unit. LAPD officers determined that Mitrice had a manic episode caused by bipolar disorder. When LAPD officers searched her car, they found her wallet, cell phone, ATM card, and enough money to cover her meal - despite the fact that the LASD stated they found nothing. 3 days after her disappearance, the Lost Hills Lieutenant sent out an email about Mitrice, which LA Mag got a hold of. In the email, Lieutenant Scott Chew addresses Captain Thomas Martin, noting that Mitrice was brought in because "[Loureiro] felt she was acting unusual and was uneasy about letting her go. In the end, [Loureiro] brought her because of his instincts. The fact that she disappeared validated his instinct.” Since then, Chew stated that he did not remember writing the email, or maybe didn't write it at all. Loureiro stated that he never actually had that conversation or asked for a sobriety test for Mitrice. For the next month or so, the LASD frequently spoke to the media to reaffirm that Mitrice had been fine. Latice then asked for the footage of Mitrice at the station, hoping to get insight into her daughter's condition. She was told that no footage existed. 4 months later, she was told that there was actually a video...but due to "technical difficulties," it took ANOTHER 3 months for the family to receive it. In the video (which was edited), Mitrice seems agitated, pulling on her hair and on the bars. When she is finally released, the video shows Mitrice walking out the door...with a deputy following quickly after. The police department refused to name the officer or state if he had any contact with Mitrice outside of the station. In January, there were immense searches of Malibu Canyon; no body was found, and Lost Hills officers refuse to say whether or not they checked Dark Canyon. As time went on, there were some supposed sightings of Mitrice in Las Vegas, in a casino or working as a prostitute. But Latice says she knew her daughter was still somewhere where she went missing. Unfortunately, she was right. 11 months after her disappearance, Mitrice's mummified remains were found in Dark Canyon by rangers, only 8 miles from the Lost Hills station and 2 miles from where she was last seen. You can see the map to get a better idea. Again, here's where it gets weird. Mitrice was found naked. Some of her clothes were recovered a few hundred feet away in positions that did not suggest animal involvement. Her bra was unclasped. Her belt was unclasped and removed. Her jeans were unzipped. An earring that she had not been wearing at the time of her disappearance was stuck in her hair. Her right leg, with the femur removed, was located 6 feet upslope from her body. Her body, clothes, and leg showed no signs of animal involvement, biting, trauma, etc. Five neck bones were never found. Mitrice's left arm was tightly flexed over her chest, indicating that she mummified in that unnatural position. Rangers called in the dead body. Around 1.5 hours later, a Lost Hills deputy (unidentified) arrived on scene. Policy and state codes say that the coroner must be contacted immediately upon finding remains. It took 1.5 additional hours, after the deputy arrived, to call the coroner. The coroner and his team were told that a LASD helicopter would pick them up and bring them to the body. 2-3 hours later, they were told that the LASD would remove the body instead. Against the wishes of the coroner, the LASD collected the remains and took them back to the Lost Hills station, breaking policy. Sheriffs took no photographs of the scene, failed to collect soil samples, and did not document the process of recovering Mitrice's remains. When asked, sheriffs stated they pulled on the skull and the entire skeleton appeared. This is untrue, as her skull was detached from her neck. The LASD stated that they believed no crime had been committed. Rather, they posited that Mitrice had been bitten by a rattlesnake or possibly had a fatal allergic reaction to poison oak. They stated that Mitrice must have been naked because animals ripped her clothes off, but this directly contrasts how neatly the clothes were removed, the fact that the clothes and body show no tooth marks, and that her clothes were scattered around the canyon. Additionally: If animals had torn off her clothing, where were her shoes and socks, shirts, and underwear? Why were her clothes so clean, with no evidence of animal bites or even dirt from nature? One forensic anthropologist believes the clothes might have been removed from the scene and cleaned. Why was Mitrice mummified and not totally decomposed if she had been exposed to the elements for 11 months? What caused her left arm to be flexed? Could she have been tied up while mummification occurred? When the animal theory didn't pan out, the LASD changed their statement, saying that her clothes were removed by running water. But for this to be possible, the creek would have needed to rise by 60 feet, and her body would have needed to float against the current. Next came a series of infuriating mistakes from the coroner's office: The coroner did not test hair found on the ground and compare it to Mitrice's hair to see if someone else was present. The earring was never tested. Bug casings on Mitrice's body were never tested. Dirt and leaves from the scene were never tested. No craniotomy was performed to identify potential blunt force trauma. It took weeks to find Mitrice's clothes at the coroner's office; they were shoved into the bottom of a bag. Mitrice's pubic hair and clothes were not tested for semen, fibers, or hair. Altogether, the LASD only searched the scene twice: once when Mitrice's body was found, and again 6 months later. Some of her remains are still missing. Her teeth were slightly pink, indicating strangulation, but no determination can be made without the missing hyoid bone from her neck. So what happened to Mitrice? (1) She was experiencing some sort of psychosis or manic episode, whether from bipolar, schizophrenia, or another mental illness. Because of this, she was able to get to the specific area of the canyon, remove her clothing, and succumbed to the elements. The LASD, though sketchy, did not play a role in her death. They just didn't care that much about a black woman in a predominantly white area. (2) Mitrice was going through some sort of mental health crisis. Officers of the LASD believed that they could take advantage of her in some way, probably sexually. After she was released, the LASD contributed to her getting to Monte Nido and then to her death. They cleaned up and either hid the body, or dumped it but led others away from the area, then continually prevented the investigation from proceeding. (3) Some third party (another person, a group of people) contributed to Mitrice's death. Because of LE's clear negligence, and Mitrice's mental illness, no third party was ever searched for. I personally believe that the LASD did have a hand in Mitrice's death. I believe that one, or multiple, officers offered her a ride. I believe that she was sexually assaulted. But I'm unclear if, after this, LE killed her or she wandered off on her own, where she died. What are your thoughts? Curious to see what everyone else thinks. Additional Articles: LA Mag & Wikipedia
TLDR: This is an unbelievably long post, so feel free to scroll down to the numbered list of suggestions for future updates and read a small bit of each one. I want to preface this post by saying that I really hope somebody from Rare reads this eventually and acknowledges that they will at least consider these ideas. Not only because a lot of the ideas are wanted by the SoT community, but also because I have been the biggest Rare fan ever since childhood and it would mean so much to me knowing that my all time favorite company on Earth (and creators of the greatest game of all time: Banjo Kazooie) have responded to my post. With that said, I have been playing SoT since close to the beginning of the game's release and would love nothing more than to see it continue to improve. It is an astounding game that I love and enjoy playing almost every night. This game has been my #1 choice for a while now and has allowed me, my family, and my friends to come together as pirates. What a dream come true! I have spent lots of time and energy compiling a comprehensive list of all the major suggestions that I have seen on this thread and other SoT forums, along with a handful of some original ideas. I know some of these suggestions would take a lot more manpower to execute than other suggestions, so I am simply asking that the feasible ones can be released in future updates. I am also going to make it a point not to talk about bugs or other programming/coding issues, I won't pretend to know enough about any of that. These are simply suggestions that would vastly improve every pirate's experience on the seven seas. This list was not wirtten in any particular order and does not become less interesting as it goes on, so I urge you to please take the time to read the whole post and consider each point. Here are the things we would all love to see come to your game in the near future:
More skins - This is the most obvious one and would probably be the least intensive of any of the suggestions on this list. Many people have already bought all the skins they want or have bought literally every skin there is to buy! Technically, the "goal" of the game is to collect gold, and as of right now, the only thing you can possibly spend gold on is skins. So why not add more? Like, LOTS more? I don't mean one more set or some exclusive drops you can get through Twitch, I mean get your design team blasting out concepts day and night and double our current options! Shoot, there are hundreds, if not thousands of incredible fan-made drawings online, you could even offer payments to those people and take the concepts that have already been provided to you! The more skins, the more incentive there is to keep playing. And by the way, Pirate Legends could use more exclusive skins as well.
More ship customization - Being able to customize your player is awesome, and being able to customize your ship is even cooler, but why can I customize so many aspects of my player, but not my ship? With my pirate, I can customize every detail down to the belt, the peg leg, the patch over the eye, and the tattoos on his chest. With my ship, I only have a few customization options available. Allow me to make my ship way more unique than I currently can. Don't make "hull" one thing, split that into 5! Let me choose my mast colors, my deck color, the color of the side of my ship, everything individually! And add other fun customization options, like your harpoons, the tip of the front of your ship (I don't know the name of it), maybe even the placement of your supply bins! And please, for the love of goodness, let me customize my rowboat. WE ALL WANT UNIQUE ROWBOATS.
Skill-based combat - I think the SoT community by now is all aware that this game is not about hand to hand combat. However, the combat as of right now is just a little robotic and stale. If there was any way to improve the sword and gun fighting, that would be incredible. It doesn't have to become some combo heavy Street Fighter game, but it would be nice to add in some new types of slashes or kicks or something of the sorts. I don't think the community is asking for a combat overhaul, but just some spice.
New weapons - The guns in this game seem diverse and balanced, but this game desperately needs more hand to hand weapons than just a sword. Let me hack with an axe, whip around a heavy chain, poke with a fencing sword, SOMETHING else. We don't need tons of new options, we just need new options. If there were maybe 3 weapons, it could turn into a game of rock paper scissors or something like that where certain weapons counter others. Variety is nice!
Axes - I know I just mentioned axes as an example for new weapons, but I've seen a lot of complaints from the community about how impossible it is to do anything once you've boarded an enemy ship and killed the players. You have very few options to put holes in their boat and sink it, and the few options that you do have are usually extremely time consuming and difficult to pull off. This is especially frustrating for solo players who put in so much time and effort to take out a whole crew and try to sink their ship and steal their loot. A weapon such as an axe would solve this problem. If a player was holding an axe, they could methodically bust holes into a ship and sink it without having a cannoneer on their own ship. Now, I can see how this sounds unfair because obviously s galleon crew will just jump on another ship and start hacking away. To avoid this issue, make is so there's only one axe per ship, so only one crew member can carry it (it would teleport back to the ship after not being used for 1 minute). This weapon would obviously have to be balanced, but I don't think it would be that difficult to do.
Cannon and harpoon variability - You know how you can go into the weapon box and choose between 3 different guns? Why can't you do that with your cannons or your harpoons? Put a new box next to the ship customization box on the dock at each outpost that allows you to change the type of cannon or harpoon you want on your ship until the next time you dock at an outpost. Make a quick reloading cannon that can shoot far but can only make tiny holes in a ship. Make an ultra powerful cannon that can shoot all the way through an entire ship and blow multiple giant holes, but takes a full 5 seconds to reload. Make a harpoon with twice the range that can only grab loot and people. Make a sturdy harpoon with half the range that will never break off an enemy boat as it turns. Also, it might be fun to be able to customize the placement of the cannons and harpoons (with limited options, so it stays fair). All of this would make sailing the seas more enjoyable to each individual crew and would give them the fighting experience they want.
Expand the map - I don't know how else to say it, but we've been playing on the same map and sailing to the same islands for a long time. I understand there have been some minor changes, but the addition of the Devil's Roar was absolutely jaw dropping and we want more! I'm sure this would entail a LOT of work and would have other implications such as upping the number of ships on each server, but it would be absolutely worth it. The more you are able to expand the map, the happier your player base would be.
New bad guys - Skeletons are cool, but not cool enough to only fight them for years. We could use other enemies like large animals (such as bears, wolves octopuses), elementals, warriors from Atlantis, etc. I also saw a really fun suggestion for giant invulnerable crabs that you have to throw a blunder bomb at them to flip them over, and then you can slash or shoot their bellies. I even saw an amazing drawing that a guy made of a monster even larger and more terrifying than the Kraken: Cthulhu!! I know that the Kraken only spawns once after completing a major event, but maybe Cthulhu could spawn only after somebody completes the FotD (or he could be the main boss of the fort). That would be an interesting idea!
New types of wood - As long as I have been playing, we have always had many types of cannonballs. About a year ago, you guys added new types of fruit. Well, the third basic component to staying alive is wood, so why do we only have one type of wood? Heck,we even have 3 types of fish bait! There should be more types of wood, like oak, maple, pine, etc. and give each of them a different boat repair time. Maybe one piece of wood could withstand one cannonball shot and be much rarer than the other woods (similar to that of a pineapple). This wouldn't drastically improve the game, but it's just one of those small things that gives the game more diversity and makes it more fun!
New types of loot - Again, this is simply to add diversity to the game. Some players seem to get bored seeing the same things over and over, so just create new types of loot with new looks and new names! Also, it would be nice to be surprised when we open up a door to a fort, kill a megalodon, finish a quest, etc. rather than know almost exactly what we're going to be rewarded with. Maybe you could make some megs randomly have WAY more gold, or maybe some forts will have like 10 stronghold chests and that's it. Just shake it up a bit to surprise us.
Add more ships to servers - Server hopping is not healthy from a server management perspective. While the emissary system is a step towards fixing server hopping, it is not having its intended effect due to the lack of players using emissaries. Increasing the ship total on a server to about 8 could help this. Also, don't allow servers to be missing ships (at least, not for a long time). Some servers feel so empty because they're not completely filled. As players log in, they should only fill into servers that need more ships rather than just starting up a new server.
Single person ship - I don't know how passionately I personally want this one because I love the sloop and believe it's perfectly suitable for one person, but I've seen a lot of threads about people wanting a ship more tailored to one pirate. It would be fun just to have a tiny little sail boat to cruise around the ocean with no cannons on it, I must admit. I've even seen some creative drawings online, so maybe check those concepts out and give this some consideration! Plus, it would make a lot of solo players very happy (I don't see how it could hurt adding this new tiny ship, it would basically be an upgraded rowboat).
New larger ships - Look, some of us have a lot of friends who really enjoy this game. Server hopping is a pain and almost never works. Locking down a server through some shady Twitch streamer breaks the game and is unethical. Rare, we love your game, but you have to allow us to play with more than 4 people. Please, please, please make larger ships that can hold 6, 8, even 10 people!! Make a battleship with tons of cannons and a massive hull that takes a full 10 seconds to run across!! Just give us something, we're begging you!! If you're worried about this becoming unfair and ruining servers, then create servers dedicated to these mega ships where only 4 or 5 of these ships can sail around and nothing else. I'm 99% positive that different servers can have different rules, so why not make this happen? Your players want it so badly and it would solve so many problems for a lot of loyal fans and their friends.
More friends in a crew - If you are absolutely unable to create a new, larger ship, then please find some creative way to create a larger crew size. Make a server where ships spawn in pairs, or something like that. I can't stress this enough, this is so important to your fan base and would allow so many more people to enjoy this game with their friends. If you ignore every other suggestion, at least make this one happen.
Remove certain emotes - Tucking was fun when it was new and silly and unexpected, but now everybody does it all the time. It's impossible to do a fort without somebody popping up at the end and wasting their own time doing nothing as you shoot them twice and walk away. Literally 50% or more players are skinny and wear all black just so they can be try-hard tuckers. It's making players paranoid and annoyed and is somewhat ruining the game. Casual players can't catch a break and it's rough for a lot of new pirates out there getting constantly tortured by far better players who know how to curl up in a ball and lay down or sit in their black clothes. So why not remove these emotes? If you simply get rid of any hiding emotes, then tuckers will still exist, but have to be much more creative. They won't be able to exploit nooks and crannies in the graphic designing of the game, and will just have to honestly find a spot to hide. These emotes seem unnecessary and, at the moment, are making the game very frustrating for a lot of players.
Gold sinks - As mentioned earlier, many players have hit what many people consider the "end game." They have all the skins (or all the skins they want) and millions of gold with nothing to spend it on. Not only should you all create many more skins, but you should also consider adding gold sinks so people can put their gold to practical use. Stocking up recourses can be grueling, so maybe allow players to buy cannonballs for 200 gold, wood for 100, etc. Maybe a player could spend 5,000 gold to make their ship look new again (take away the burn marks and jagged wooden boards) or maybe 2,000 could get you a collector's chest to help carry loot a little quicker. Maybe 10,000 gold could buy you a rowboat and 15,000 could get you one with a harpoon. These are just random numbers and random ideas, but some sort of a repetitive gold sink would be incredible for long time players. And if my gold numbers seem unfairly low, then double them! Whatever you need to do to make it fun and fair.
Add a new carrying vessel - We have collector's chests and treasure chests for small loot, but there's no love for large loot. A skull can be worth the same amount, sometimes more than a chest, so they probably shouldn't get an unfair carrying advantage. Add a new carrying vessel for large loot, such as a wheel barrel or a net that you can drag behind you to put 2 or 3 chests on it. That would make things more balanced and pirating just a little more convenient.
Slight map changes - This is a suggestions that isn't necessary, but would add a little fun to the game for new players. SoT is all about exploration, so it might be fun to only reveal parts of the map that you've previously visited (whether it's this session OR older pirating sessions). Also, it might help new players to mark where the venders are specifically on each outpost. Veterans know their locations and this gives them an advantage when selling loot. None of this is necessary, but just something to think about.
Skill tree - I've seen posts about adding a skill tree to the game so that you can improve your pirate. I know that you guys want starting players to have all the same capabilities as veterans so that everything is fair and balanced, but it might be fun to look into some customization options. Maybe even instead of a skill tree, each player could just choose one perk to add to their pirate every time they go to an outpost. Here is a quick list of ideas completely taken off the SoT suggestions forum: Bigger bucket, Carry more wood, Carry more food, Stable telescope, Fast repairer, Sprinter, Deep breath, See treasure from far away, Speedy ladder climber, etc. Some other ideas I came up with would be Shark repellent, Extra sword/gun damage, Sail/wheel turning speed, etc. These perks would be interesting to look into but I could also see how they might ruin your current vision of the game. Take this suggestion with a grain of salt!
Avoid AFK - We all hate when our stomach grumbles and we're stuck in the bathroom for 20 minutes just to come back and see Lazy Beard on our screen as our crew is selling 50,000 gold worth of loot. It would make sense that in order to avoid going AFK, your crew can just vote you into the brig. This should be a safe, AFK free zone where you are essentially removed from the game without missing out on the benefits you fought so hard for. I'm not sure if an enemy pirate can currently kill a player stuck in the brig, but this should be a completely invulnerable zone (other than the ship sinking). You could even add a 1 minute timer to being released from the brig so that crews can't abuse this invulnerability mechanic during combat.
Casinos - Pirates are dirty, rotten, money hungry thieves. Add a casino section to the tavern where you can play mini games and gamble your loot away!! This would be a fun way to pass the time and would give players something to do for a bit when they don't feel like adventuring out on the seas. Maybe even add a super shady casino in the Pirate Legend area where you can gamble doubloons!
New songs - In the same way that you can unlock and buy new skins for your pirate, you should be able to unlock songs with commendations and buy them! There are only a small handful of songs in the game, but it would be a blast if crews could show off loads of pirate tunes to other crews. This would also add a new way to spend your gold (and/or doubloons).
High and low tide - This was a very interesting idea that I read a while back from a very passionate pirate. This player came up with the idea of adding extreme tides to the game. When tides are high, you can reach cliffs on islands that would otherwise be unaccessible, and when tides are low, you can explore amazing underground cave systems. Obviously, you can also cannon yourself to the high tide areas and swim down to the low tide areas if need be (for a mission or something), but this would add so much versatility to the game. Many islands would have to be redesigned, but this would literally double the adventure without necessarily expanding the map. I thought this was one of the most unique and amazing ideas I've read on this SoT Reddit page.
Add gimmicks - This game is more silly than it is serious (from what I've experienced and read from the fan base) and it might be fun (and not too tilting) to add little annoying gimmicks to the game! What if 1/100 gunpowder barrels was a dud? Or what if your gun jammed in the middle of combat? What if you sold cursed loot and actually LOST a little bit of gold? There are endless ways to add tiny, infrequent gimmicks to the game!
Ropes/lassos - Currently, the only reasonable way to board a ship is to climb one of the side ladders. What if you added a new boarding item? I've seen suggestions for ropes or lassos that you can toss onto your ship or other ships to climb or swing across in order to make boarding easier and more discrete. Obviously, this can't break the game, so it would have to make some sort of alarming noise, or would have to be visually obvious when it happens. I could easily see how this would be incredibly overpowered when it comes to sneaking onto an enemy ship, so this would take some balancing and play testing to make sure it works properly.
Add a speedometer - This is one thing that I'm sure you guys have looked into and considered and withheld from the game for some specific reason. But because I don't know what that reason is, I'm still going to suggest it. In my opinion (and the opinion of many others), a speedometer on each ship would be very helpful. I don't know enough about pirate history to know if they had speedometers back in the day, but it would be nice just to have an idea of how fast you're sailing across the open seas directly against the wind in a giant galleon while your friend is fighting a 4 man crew by himself and screaming at you to hurry up (not like I'm speaking from experience or anything...)
Add potions and a crafting table - It would be a neat idea if you could buy potions at an outpost or craft potions out of different fruits and fish that you catch. These potions could be counters to specialty cannonballs, like a potion that you drink to cure drunkenness or a snakebite, or a potion you throw at your friend to wake them up when they're asleep, or even a shark repellent potion! These potions could have a whole new key/button assigned to them so you can quickly rotate through them in the middle of combat. Additionally, you could add a crafting table to the boat next to the frying pan. In order to craft these potions. Maybe you could even craft new, rare skins at the crafting table! Or paints for your ship. And adding a new potion shop to each outpost would be another great gold sink, which is a suggestion that I mentioned earlier.
More pet interactions - Pets were an awesome addition to SoT, but are just a little lackluster. They currently have very few interactions with the players and players tend to forget about them after a couple weeks. I think it would make everybody very happy if we could do more with our pets. Give them a different dance for each song, allow us to whistle so they hop right into our hands, maybe even let us talk to them! It would also be a fun little gimmick if every now and then, they brought you a fruit from an island while you're exploring, or they find you one doubloon from digging in a bush! These silly things wouldn't be game breaking and wouldn't give a noticeable advantage to any players.
Fix the revive system - many players are frustrated with the new revive system. The main issue is that a galleon will almost always beat a sloop in a cannon fight because the larger crew can continuously revive any fallen comrades. After reading many forums and weighing the options, I came up with an idea that I believe will solve a lot of problems. Give each player "soul charges" that have to be earned. Each time you kill an enemy player OR kill 20 AI enemies, you gain a soul charge. Each player can hold up to 1 or 2 soul charges. You must spend a soul charge to revive a fallen crewmate. This would keep the current system in place, but would not allow any player to abuse the system as they currently are. I think it would be a great idea!
Respawn immunity - This would solve an unbelievable amount of frustration for players who hate dealing with spawn killers. In my personal experience, I once played against a pirate who knew all the spawn locations and exactly where I would spawn next. Every time I came back, he was standing directly in front of my face with a blunderbuss ready, I believe he killed me 6 times while the single hole in my sloop slowly sunk me and I grasped my computer chair armrests trying to restrain myself from punching in my monitor. If players were granted just 3 seconds of immunity after respawning from the Ferry of the Damned, it would make situations like that so much more fair. This is especially relevant for new players who have no chance at all against spawn killers.
Skin presets - Adding preset ship skin and pirate skin combinations would make life a lot easier. It obviously isn't a HUGE issue to not have presets, but if it's a simple addition to code into the game, it would at least save a couple minutes of searching around your collection. Could be a nice touch!
Naming your boat - This is arguably the suggestion that I've seen more than anything else in the SoT Reddit page. It would be a fun, silly addition to an already fun and silly game. Many people have pointed out that there's already a blank wooden banner above the door on the galleon, so why not allow words to be written in it! You could also have the names written on the side of the ship, carved in all ugly and pirate-like. Plus, how fun would it be to sink an emissary ship and see their flag float up out of the water with their ship name on it?
Market the emissaries - Please add more information and incentives to put up an emissary flag. This is a great addition to the game and the community loves it, but anyone who is not immersed in the community is just confused. Outside of outside of the game research like reading patch notes or watching a YouTube video, players have no way of learning the benefits of emissaries. The only in game interaction is a brief conversation on the outpost with a emissary leader that players may or may not find and is entirely uninformative. Most servers should have 3-4 emissaries at any given time, my experience is that I usually see 1 per server, mostly due to lack of information.
Add more PVE events - Rather than just having active forts or the ship on the sky, add more events! Make a giant dig up event (symbolized by a chest in the sky) where you can uncover up to 100 chests on an island with no map whatsoever. Make a new type of raid with one of the enemies that were previously suggested in #8. Add a massive skeleton ship (thinking 16 or so cannons, 5 levels or something) that slowly sails across the server every few hours. Make it extremely difficult to bring down, but Fort of the Damned like rewarding. And make it so more than one event can show up in the sky at once. It becomes grueling and sometimes boring to have to do an event or wait for it to disappear just to do the one you sought out to do. Options would be great!
MAKE THAT MERMAID LESS BUTT UGLY - Seriously, that thing is nightmare inducing... Aren't mermaids supposed to be beautiful creatures?
Overall, SoT is a wonderful, constantly growing game. It has evolved so much since the time I started playing and I have enjoyed every update so far. I really hope that many of these suggestions come to fruition, I think they would vastly improve the game and make the players incredibly happy! I understand that this is a lot, but even if these changes are released gradually in future updates, I'm sure they would make every pirate quite jolly! Thanks so much for the game Rare, and I sincerely hope you read this and consider each point. Oh, and I wouldn't mind giving you my gamertage to have my name immortalized in the game if these things work out wink wink
Colorado breweries we've visited in the rest of the state: 2020 update
One more roundup before we leave, alas. Regions are still super approximate. I updated some previous rankings as well. Tallies: 137 in the Denver metro; 66 in the rest of the Front Range; 33 in the rest of the state. We've visited a total of 236 breweries, cideries, and meaderies in Colorado.
The Rest of the Front Range
300 Suns (Longmont): This brewery served me both a smoked cherry sour (YES) and a red ale with a distinct barf aroma, so I'm really split here. Overall, I'm not excited.
Avery (Boulder): Say what you will about their distributed lineup, but their taproom has some of the cooler small-batch brews out there. We got to attend their invitational twice; it's one of the best beer fests around.
Berthoud Brewing (Berthoud): The better of two options in this tiny town. That's not saying much.
Black Bottle (Fort Collins): Big tap list with lots of variety, usually good, sometimes uneven. I once found a lichtenhainer on tap here. I may have squealed.
Black Forest (Black Forest): Surprisingly good brewery in a tiny forest town just outside the Springs. Better-than-expected beers, sizeable lineup, nice people.
Brues Alehouse (Pueblo): I guess they're the best thing I've found in Pueblo, but that's a backhanded compliment if ever I gave one.
Buckhorn (Loveland, RIP): A brewery the size of a small living room with 4-5 beers on tap. The brewer came and chatted with us for a while and seemed like a super nice guy. They made some really cool stuff, including a no-boil, no-hop lacto stout that blew my mind. They shut down not long after we went.
Cerberus (Colorado Springs): A highlight in the Springs with very good food, too.
City Star (Berthoud): Nice tap list on their website seems to be months old. Neither of us cared for their actual lineup much.
Cogstone (Colorado Springs): Friends told us to go to try their chips 'n' salsa beer, which, yes, does taste like chips 'n' salsa. We didn't love anything here.
DC Oakes (Fort Collins): Standard-issue brewpub with its own beer. Nothing to write home about.
Dostal Alley Casino & Brewpub (Central City): Central City is a gorgeous Old West mountain town where the soulless casinos now seem to outnumber any sort of non-sleazy business. Naturally, when we found a casino with a built-in brewpub boasting GABF medals for their dry stout, we went. Unsurprisingly, the place was sleazy and crappy, with a few phoning-it-in beers and slot machines built into the bar.
Dratz (Loveland): They were brand new when we visited, and very nice. The beer was... not good. Hope they work out their initial difficulties.
Echo Brewing (Frederick): Just three weeks after visiting, I remember nothing at all about this brewery, but my Untappd ratings of their handful of run-of-the-mill styles were low. Evidently I wasn't impressed.
Elevation (Poncha Springs): Does this still qualify as the Front Range? I flippin' adore Elevation, makers of the single best pilsner I've ever had. One of the very best middle-of-nowhere, small-town breweries I've been to.
Elizabeth Brewing (Elizabeth): Small-town brewery in conservative Douglas County. Pretty meh throughout.
Goat Patch (Colorado Springs): We finally visited when we were stuck in the Springs after a blizzard closed all roads back to Denver. Pretty good, not amazing brewery in what looks like a former high school converted to gentrified hipster mall space.
Gold Camp (Colorado Springs, apparently no website): We felt a bit guilty because we got to meet their fabulously nice brewer, but just didn't care for their beers. They seemed closer to homebrew quality at the moment.
Great Storm (Colorado Springs, RIP): Really nice with some unusual styles and creative ideas. Friendly people. Closed soon after our visit; now Atrevida Brewing.
Grimm Brothers (Loveland): Cool taproom, some really nice beers.
Grossen Bart (Longmont): I was kind of disappointed. A lot of beers seemed really off style or just unremarkable.
Gunbarrel (Boulder): Good IPAs and a nice rosemary beer.
High Hops (Windsor): Gorgeous patio with view of hop field and gardening center, with a small distillery attached. The beer isdecent, not remarkable.
Industrial Revolution (Erie): I wanted to like them, based on their shtick. I think we left all of our beers unfinished. Nope.
Intersect (Fort Collins): Unabashed hipster taproom with piles of old records. Nice folks. Beer generally good, nothing great.
Iron Bird (Colorado Springs): Nice, but largely unremarkable.
Jessup Farm Barrel House (Fort Collins): My surprise favorite find on our second CO vacation and one of the very best wild/sour breweries around.
Kettle & Spoke (Boulder): We kind of just wound up here because they're down the street from Redstone. We found a tiny taproom inside a bike shop with some of the best IPAs in recent memory, and a fantastically nice brewer who offered us an impromptu tour of the production space.
Left Hand (Longmont): They're exceptionally solid, and I wish they'd strut their stuff a little more. Their Juju series of ginger brews has a special place in my heart.
Local Relic (Colorado Springs): An experimental brewery in a gorgeous old church that prides itself on never making the same beer twice. They blew our minds the first time we went, and we were in their expensive-ass beer club for a while. Their "no repeats" philosophy unfortunately means that they frequently have several super similar batches on tap at once, a lot of their beers could really use a trial run, and they often bottle things before they're ready. After a few too many bottle bombs and undrinkable yeast shakes, we pretty much stopped going.
Locust Cider (Boulder): The standard cidery model where everything's inoffensive and the business model is "bring that friend who doesn't do gluten." I just don't care about this form of cider at this point, but they do it just as well as everyone else.
Loveland Aleworks (Loveland): We like Verboten more, but these guys are another fabulous Loveland spot.
McClellan's (Fort Collins): I don't care much for British styles, but we enjoyed the beer, food, and a great conversation with a member of the brewing family here.
Nano 108 (Colorado Springs): Tiny taproom that we really liked in 2015. We went back in 2018 and found some stellar options (their rauchbier omggggggg) and several brews with off-flavor issues. Come for the German styles here; I'm not crazy about their IPAs.
New Belgium (Fort Collins): Did the tour, visited the taproom. They seem like a good company that just embraces inoffensiveness a bit too hard. Then they sold out, and now I haven't bought anything from them in years.
The Old Mine (Erie): Good cidery in a gorgeous old brick building in a tiny town.
Open Door (Longmont): Had good lagers and saisons here. Super nice people in a chill spot.
Periodic (Leadville): At 11k+ feet, this must be the highest craft brewery we've visited. OK beer, spotty service.
Phantom Canyon (Colorado Springs): Great beer and service the first time we came, mediocre at best the second time, and only OK ever since. Food is pretty good.
Redstone (Boulder): Likely the biggest of the tiny handful of meaderies currently in CO. Their stuff trends sweeter than I like, but they have some cool varieties (sunflower mead = yes) and wonderful taproom staff.
Rocky Mountain (Colorado Springs): Long-running brewery on the outskirts of the Springs. Some sugary sours and hard lemonades that weren't up my alley, along with a very good barleywine. We chatted with the brewmaster for a while, who was a super nice guy.
Royal Gorge (Cañon City): The only brewery in town and one of few places to grab a bite. They only had one or two of their own beers, which were homebrew quality. Keep driving.
Shamrock (Pueblo): Like everything about Pueblo, this place was a total disappointment.
Soulcraft (Salida): Another pretty good small-town brewery a few miles from Elevation.
St. Vrain (Longmont): Really excellent cidery with multiple ginger ciders and great guest taps.
Timnath Beerwerks (Timnath): Extremely solid, nice people. They're also more or less down the street from the Swetsville Zoo, one of my favorite roadside attractions in the state.
Tommyknocker (Idaho Springs): Gimmicky and never better than all right. Two blocks from Westbound & Down, which is the indisputably better option.
Trinity (Colorado Springs): I've no idea how it took me several years to get to the only brett-focused brewery I've ever found. Huge, consistently good tap and bottle list, great food with good veg options, nice staff. My best brewery find in the Springs to date. They sold in 2020, and we haven't been back since.
Twisted Pine (Boulder): Solid with some interesting ideas, including a good basil beer.
Uhl (Boulder): They took over Wild Woods' space in 2020 and opened during the shutdown. They had a few promising weird options, including an unexpectedly lovely peanut butter beer.
Verboten (Loveland): Our absolute favorite in town. Creative, irreverent, and spot-on.
WeldWerks (Greeley): I fussed for so long about wanting to come here that it was inevitably kind of a letdown when we finally went. Their beers are good, make no mistake, but definitely not "drive an hour and a half to get it" good.
Westbound & Down (Idaho Springs): Another hypey place. The beer, food, and service were all good on our first visit but sorta uneven on subsequent trips.
Wild Cider (Longmont): Standard-issue, above-average cider. Lovely outdoor seating with a gorgeous mountain view.
Wild Woods (Boulder, RIP): We stumbled in during their anniversary party and loved them. Their smoked yam beer rocked my world. They sadly closed in 2019.
Wiley Roots (Greeley): ... and now I'm going to contradict the above statement re: WeldWerks directly. Wiley Roots, just around the corner from the above, is worth that drive. Their wild ales are lovely, and while their adjunct stouts can be hit and miss, they're immensely solid overall. Massive pluses include an unusually nice taproom crew, a fluffy brew cat with her own Instagram account (@midnightbrewcat), and the lovely Syntax Distillery next door.
Zwei (Fort Collins): Kicks the crap out of Denver's Prost as far as I'm concerned. Good beer, great people.
The Rest of Colorado (South, West, Central)
Current category tally: 33
Angry James (Silverthorne): Pretty much anywhere I go on the way home from the stellar Outer Range isn't really going to get my heart rate up, but we enjoyed our stop here.
BierWerks (Woodland Park): Most of their taps were other people's beers, and the couple of in-house brews we managed to try ranged from so-so to not good. Oh, and they have a Nazi map on the wall for some damn reason!? Ute Pass across the street is an all-around better option.
Breckenridge (Breckenridge): Macro brewery in the "guess you have to go once" category. The beer was exceedingly mediocre, food was so-so.
BREW Pub & Kitchen (Durango): My favorite in Durango tbh. Oh, and their food is good, too.
Broken Compass (Breckenridge): Solid.
Carver (Durango): Nice people, good brunch. Their beer won't blow your mind, but it's usually solid.
Casey Brewing and Blending (Glenwood Springs): We bought tour tickets and made a weekend trip out just to go to Casey. My affection for sours is on a steep downward slope, but Casey is stellar, and the tour was delightful and totally worth doing.
Colorado Vineyards/Rocky Mountain Winery (Palisade): Including them here because they make a lot of mead, which I like, but don't love.
Eddyline (Buena Vista): Middlin', IPA-focused place in the horrifically named Byoona Vista.
Glenwood Canyon (Glenwood Springs): One of those breweries that only seem to stay in business because they have a central spot in a tourist town. Nothing interesting here.
Guanella Pass (Georgetown): Most of the beers we tried were yeasty af. No love from me.
High Alpine (Gunnison): We stopped here after a trip to Black Canyon of the Gunnison National Park, out of our minds with natural beauty. The beer was, unsurprisingly, nothing to write home about, but the food was outstanding and the staff was delightful.
Highside (Frisco): It's hard to look good when you share a ZIP code with Outer Range. Run-of-the-mill small-town brewery with food, nothing to write home about.
Mad Jack's Mountain Brewing (Bailey): We pulled off 285 here one afternoon to get out of the rain. Small tap list and tiny tap room, but pretty good beer and a killer food truck out back.
Main Street (Cortez): Another small-town brewery with not much going.
Meadery of the Rockies (Palisade): The better Palisade meadery. Again, they like their mead sweeter and gloopier than I do, but it's lovely in small quantities.
Mr. Grumpy Pants/Ourayle House (Ouray): I like the guy and his shtick a bit more than the beer, but it's definitely the better brewery in town.
Ouray Brewery (Ouray): The douchey tourist trap option in beautiful Ouray.
Outer Range (Frisco): The hype is real. ORB makes hands down the best NEIPAs I've ever had, and a stunning range of them. "Downside:" NEIPAs are basically all they do. They have a couple of Belgians, but if you're not into hazy IPAs, this place really isn't for you.
Palisade Brewing (Palisade): Solid, unexciting.
Paradox (Divide): One of the best sour-focused breweries around. They may have the most stunning mountain view of any brewery I've been in this state, and that's saying a lot.
Riff Raff (Pagosa Springs): One of those breweries where they put your pint down in front of you, you take one sip, and you're ready to head out.
San Luis Valley (Alamosa): We stopped here on our way back from my birthday trip in 2019, which coincided with a blizzard that shut down the entire Denver metro. Their beer and food were forgettable, but the fact that I was worried sick about getting home to our pets (we didn't until 24 hours later) the whole time we were there didn't help matters.
South Park (Fairplay): We stopped here to escape a crazy cloudburst. Beer was OK, food was OK, neither was anything I really need again.
Steamworks (Durango): Ranges from really good to barely decent. Decent food.
Telluride Brewing (you guessed it - Telluride): Quite good brewery with nice people in one of the more picturesque mountain towns out there.
Three Barrel (Del Norte): Ah, Colorado. Where else do towns of 1,700 in the middle of nowhere have breweries with sahtis and sours on the menu?
Two Rascals (Montrose): Unremarkable.
Ute Pass (Woodland Park, RIP): This brewery had four different wits on tap, including two black wits.
Vino Salida (Salida): Yes, tiny Salida and Poncha Springs have two good breweries, a distillery, and a meadery. Dayum.
Wolfe (Pagosa Springs): Pleasant small-town brewery.
I recently sampled a good amount of the fragrances from Imaginary Authors and thought I'd shared my thoughts and opinions! I am not an avid reviewer, so I hope my words make sense and are able to help guide people in the right direction. I'd like to hear your thoughts on this indie house! Rating Scale: Full Bottle Worthy, Must Try, Worth a Sample, Meh, Hard Pass Telegrama
This was the scent that made me say ‘okay maybe it’s time I look into this house’. I’m into barbershop and lavender scents, so this immediately appealed to me. It opens up with a spicy and very fresh lavender note. I love it already. This is a different take on a barbershop scent that I could see myself wearing. Talc was never something I thought about as a note. The note is definitely there, but it never makes itself so apparent that one would think ‘this should NOT be in here’. Along with the vanilla, the talc rounds out the spicy black pepper. It works very well here. On the dry down as the pepper and fresh linen opening starts to fade and the vanilla becomes even stronger. It starts to remind me of another fragrance, Armani Code Absolu. To me, this fragrance evolves into a fresher take on ACA with lavender.
Rating - Full Bottle Worthy
Age - 18+
Slow Explosions
Slow Explosions was not a scent that I looked much into when I researched this house. This was mainly due to the fact that leather is either hit or miss for me. Fragrances like Tuscan Leather were wayyy too leathery to me. Ombre Leather did the trick, but I didn’t wear it much as sometimes I found myself ‘accepting’ the leather - I didn’t want to feel this way with fragrances. This one opens up bright and fresh soufruity. It’s green apple for sure! It’s a nice note. Not like a jolly rancher, but a quality green apple smell. The leather and rose start to appear. The rose is not overpowering at all. Even people who are on the fence with rose fragrances will come to enjoy this. The cashmeran gives this fragrance a nice subtle skin scent or feeling to it. Overall, this was a nice surprise. To me, this is more enjoyable than Ombre Leather. In comparison, Slow Explosion takes that leather note and tones it down just a bit, and changes up the mixed fruit note to only green apple.
Rating - Full Bottle Worthy
Age - 25+
Memoirs of a Trespasser
Ah, this has to be one of the best names out there for a fragrance. Where Telegrama has a brighter vanilla note, the vanilla note here is something that was cooked and tossed into an oak barrel to age. It’s a nice, sophisticated (insert pooh bear meme here) vanilla. Not too sweet, but sweet enough to where one would think this would taste delicious if it were a food. This fragrance is so smooth - both in resin and wood notes. I can see why this fragrance put IA on the map for many fragrance enthusiasts. The woods are realistic. They barely transition into the campfire theme, but still retain their own scent. The resins are there, but seem to be faint. The woods overpower them, but not in a bad way. Yes, this is comparable to MMM By the Fireplace as some may have mentioned, but this is more grown up. For me, Memoirs of a Trespasser would be an easy choice over By the Fireplace. The woods here just give it a more wearable feeling to me. Perfect for the winter!
Rating - Full Bottle Worthy
Age - 18+
Cape Heartache
Before smelling, I was worried the strawberry note was too strong. In the initial blast, IT IS. Woah, smells like strawberry jam! But it quickly tones down in minutes and lingers around. A very piney and vibrant woody scent with a tiniest hint of that campfire smoke. Definitely Christmas-y like many have said. Not sure if I would get a full bottle of this. It’s nice to smell, but I don’t think I would want to smell like this. Reminds me of walking through the Christmas tree aisle of a holiday themed shop.
Rating - Must try
Age - 25+
Saint Julep
An interesting and fun take on a summer scent! If you’ve never tried a mint julep, I would suggest doing so right away! The tangerine here is realistic. The mint is nice and fresh. I don’t get much of the boozey note in here, but the combination of the aforementioned already reminds me of a nice refreshing drink. This is summer tropical vibes bottled. I have to say one thing - the sugar cube note in here reminds me of BR540, no question about it. It’s not a bad thing, it just goes with the overall theme of this fragrance. The only drawback to this is the performance. Here’s hoping for an ‘extreme’ flanker!
Rating - Must try
Age - 18+
Whispered Myths
My oh my. First, I would like to start off this review by saying that I am not into the funky ouds, dirty ouds, fecal ouds. Not my cup of tea at all. In the initial sniffs, that melon note is there. It’s nice and not overpowering. It’s very interesting because I don’t think I’ve smelled the combination of melon and oud before. After a few minutes of this drying down, I immediately imagined sitting down and reading an old book in the captain’s cabin of an abandoned, shipwrecked, wooden sail ship. It’s amazing how this scent is able to conjure up such imagery. At this point, I was going to give this a hard pass. I wasn’t into how this was making me feel. After the melon dies down, the ambrette appears and brings me on another journey. This time, I’m in an eastern asian medicine shop (Cambodia?...). This shop has old wooden cabinets. Mahogany comes to mind. Within those cabinets are dried, potent herbs and medicinal products. This is a fragrance that I appreciate the art of, and shows that Josh is able to use oud in a very interesting way. However, for me, this is not something I would wear.
Rating - Worth a Sample
Age - 30+
O, Unknown!
This was one that peaked my interest mainly due to the tea note. The ‘???’ imaginary note made me say ‘okay, let’s see what this is about’. I can dig a nice iris note to a certain extent. Dior Homme was a fragrance that I couldn’t get into fully liking. I sold my bottle. The orris butter in here brings back memories of that fragrance. It is only until the tea note comes to life, albeit subtly, that it morphs into a whole new scent. The black tea is smooth. I don’t get much, if at all, the smokiness from the lapsang souchong. As for the imaginary note, I can’t put my finger on it. It’s some kind of sweet, fruit note or accord that pokes its head out. It begs me to figure out what it is, but I just don’t know. It’s nice though. This scent is a very well blended scent.
Rating - Worth a Sample
Age - 25+
Yesterday Haze
This is a very unique scent; I haven’t smelled something like this before. It conjures up an imagery of somewhere damp. I couldn’t really put my finger on how to describe this until I stumbled upon a fragrantica review where the reviewer mentioned locations like Seattle and Vegas. I couldn’t agree more. This is a creamy fig fragrance that fits a rainy day mood. Seattle is the perfect picture to envision (if you live in the states). And laughably enough, this does smell like walking through a Vegas casino in the morning, oxygen pumping and all, after they’ve cleaned up everything from the night before. The whipped cream and walnut note is what I think gives it a hazy, moody vibe. It’s smooth and rich.
Rating - Worth a Sample
Age - 18+
Soft Lawn
Hmm I didn’t know what to expect from this. The tennis ball accord kind of threw me off. On initial sniff, it immediately made me think of a pear and a melon combined on the top notes. It must be the linden. After this fades to the background, the fresh-cut grass, ivy, and fresh clean vetiver come through. These green notes support the tennis ball accord which isn’t strong, but it’s there. I tend to like my more green scents with some type of woody backbone - this ain’t it. They are reformulating this, so I’m interested to see what it’s like in the next iteration. Overall, this is quite linear and underwhelming.
Rating - Meh
Age - 18+
Every Storm a Serenade
This was one of the scents I was excited to try. In the opening, it’s a blast of freshness and water notes. The calone in this is ever present, to the point of it being too dominant. The Baltic sea mist accord is leaving its mark for sure. I can’t really detect the vetiver, it’s overshadowed by the calone. However, the eucalyptus comes alive and gives the heart a menthol type of feel that stays throughout mid. This mid is also supported by the spruce, giving this whole scent a ‘walking through the forest to a sea shore’ vibe. Overall, the calone is too strong for my tastes and holds me back from purchasing a full bottle. Every Storm a Serenade does what it intends to do though.
Rating - Meh
Age - 18+
My overall assessment after experiencing these scents: I think Imaginary Authors accomplished what they set out to do, and that is to create great stories as the backbone of the house and to use these fragrances to transport the user directly into said story. These fragrances evoke such rich backdrops and images that make you feel like you’re there. I can tell that Josh and his team put so much work into this, and it shows. From the design aspects, names of the fragrances, and the scents themselves, each step had a good amount of thought in it. One word that may come to the minds of many who read this would be ‘novelty’. Do I think they are novelties? No, I don’t. Some of these could be worn as a signature scent, and some during certain seasons of the year. They are very wearable scents in my opinion. I don’t think Josh is a master perfumer, but I don’t think he set out to be. I could be totally wrong. What he was able to do, however, was amazing in its own right, and for that, I would totally recommend this indie house to anyone looking for something new to try.
Weekly posts are baaaack! This is the catch-up post to bring us into February and you can look for posts on Sunday nights for the upcoming week. If you liked the monthly list, the link to it is in the Other Things to Do Links at the bottom of this list. As always, please share events I missed in the comments of this thread.
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Collecting California brewery bottle caps...where can I find more?
I am trying to collect bottle caps from as many CA-based based breweries as possible...I think I've bought all the individual ones currently available on eBay. Looking for recommendations on where I might be able to find more, whether for individual sale or in bulk. I even have a list of the breweries I'm still missing. I lived in CA for several years where my collection began. I'm trying to get bottle caps from 61 different breweries to fill a wooden map of CA. Currently I have 25. I've posted in CaliforniaBeer as well, just looking for whatever recommendations are out there. Edit: Breweries I am currently looking for listed below
• 21st Amendment Brewery in San Leandro • Ale Industries in Oakland • Altamont Beer Works in Livermore • Buffalo Bill's Brewery in Hayward • Cleophus Quealy Beer Company in San Leandro • Diving Dog Brewhouse in Oakland • Drake's Brewing Company in San Leandro • Eight Bridges Brewing Company in Livermore • Faction Brewing in Alameda • Fieldwork Brewing Company in Berkeley • Hoi Polloi Brewpub and Beat Lounge in Berkeley • JP DasBrew in Fremont • Oakland United Beerworks (formerly Linden Street Brewery) in Oakland • Old Kan Beer & Co. in Oakland • The Rare Barrel in Berkeley • Shadow Puppet Brewing Company in Livermore • Triple Rock Brewery and Alehouse in Berkeley • Trumer Brauerei in Berkeley • Woods Bar & Brewery in Oakland • Working Man Brewing Company in Livermore
Amador County
• Amador Brewing Company in Plymouth • Butte County • Sierra Nevada Brewing Company headquarters in Chico • Eckert Malting and Brewing in Chico • Feather Falls Casino Brewing Company in Oroville • Feather River Brewing Company in Magalia • NorCal Brewing in Chico • Secret Trail Brewing in Chico
Contra Costa County
• Calicraft in Walnut Creek • Danville Brewing Company in Danville • E.J. Phair Brewing Company in Pittsburg • Farm Creek Brewing Company in Walnut Creek • Elevation 66 Brewing Company in El Cerrito • Schubros Brewery in San Ramon • Epidemic Ales in Concord • Ocean View Brew Works in Albany
El Dorado County
• The Brewery at Lake Tahoe in South Lake Tahoe • Cold Water Brewery and Grill in South Lake Tahoe • Cool Beerwerks in Cool • El Dorado Brewing Company in Diamond Springs • Gold Hill Winery and Brewery in Placerville • HWY 50 Brewery in Camino • Jack Russell Farm Brewery in Camino • Lake Tahoe AleWorX in South Lake Tahoe • Mraz Brewing Company in El Dorado Hills • Outbreak Brewing Company in Placerville • Outpost Brewing Company in South Lake Tahoe • Placerville Brewing Company in Placerville • Sidellis Lake Tahoe in South Lake Tahoe • Solid Ground Brewing in Diamond Springs • South Lake Brewing Company in South Lake Tahoe • Stash Brewing Co. in Garden Valley • Stateline Brewery and Restaurant in South Lake Tahoe
Fresno County
• The Mad Duck Craft Brewery in Fresno • Fresno Brewing Company in Fresno • Full Circle Brewing in Fresno • Pine & Palm Brewing in Fresno • Tactical OPS Brewing in Fresno • Tioga–Sequoia Brewing Company in Fresno
Humboldt County
• Eel River Brewing Company in Fortuna • Redwood Curtain Brewing Company in Arcata • Six Rivers Brewery in McKinleyville
Inyo County
• Mountain Rambler Brewery in Bishop
Kern County
• Crusader Brewing in Bakersfield • Dionysus Brewing Company in Bakersfield • Great Change Brewing in Bakersfield • Kern River Brewing Company in Kernville • Lengthwise Brewing in Bakersfield • Local Craft Beer in Tehachapi • Temblor Brewing Company in Bakersfield
Kings County
• Bird Street Brewing in Lemoore • Hop Forged Brewing Company in Hanford
Lake County
Kelsey Creek Brewing Company in Kelseyville
Mount St. Helena Brewing Company in Middletown
O'Meara Brothers Brewing Company in Lakeport
Los Angeles County
Absolution Brewing Company in Torrance
Alosta Brewing Co in Covina
Ambitious Ales in Los Angeles
Angel City Brewery in Los Angeles
Beachwood BBQ and Brewery in Long Beach
Belmont Brewing Company in Long Beach
Bravery Brewing in Lancaster
Brouwerij West in San Pedro
Congregation Ale House in Azusa
Cosmic Brewery in Torrance
Claremont Craft Ales in Claremont
The Dudes' Brewing Company in Torrance
Eagle Rock Brewery in Los Angeles
El Segundo Brewing Company in El Segundo
Golden Road Brewery in Los Angeles
Gordon Biersch Brewing Company in Burbank
Hand-Brewed Beer in Chatsworth
Homage Brewing in Pomona
Kinetic Brewing Company in Lancaster
King Harbor Brewing Company in Redondo Beach
MacLeod Ale Brewing Company in Los Angeles
MillerCoors brewery in Irwindale
Monkish Brewing Company in Torrance
Mumford Brewing in Los Angeles
Ohana Brewing Company in Los Angeles
Pacific Plate Brewing Company in Monrovia
Progress Brewing in South El Monte
Red Car Brewery in Torrance
Skyscraper Brewing Company in El Monte
Sanctum Brewing Company in Pomona
Scholb Premium Ales in Torrance
Strand Brewing Company in Torrance
Timeless Pints Brewing Company in Lakewoo
Madera County
• South Gate Brewing Company in Oakhurst
Marin County
• Adobe Creek Brewing in Novato • Indian Valley Brewing in Novato • Iron Springs Pub & Brewery in Fairfax • Marin Brewing in Larkspur • Moylan's Brewery in Novato • Pond Farm Brewing in San Rafael • The State Room in San Rafael
Mariposa County
• Yosemite Ale Werks in Mariposa
Merced County
• Bobcat Brewing Company in Merced
Mono County
• Mammoth Brewing Company in Mammoth Lakes • June Lake Brewing in June Lake
Monterey County
• Alvarado Street Brewery in Monterey • Cannery Row Brewing Company in Monterey • English Ales in Marina • Peter B's Brew Pub in Monterey • Yeast of Eden in Carmel
Napa County
• Calistoga Inn, Restaurant and Brewing in Calistoga • Downtown Joe's Brewery in Napa • Mad Fritz in St. Helena • Napa Smith Brewery in Napa • St. Clair Brown in Napa • Tannery Bend Beerworks in Napa • Trade Brewing in Napa
Nevada County
• FiftyFifty Brewing Company in Truckee • Nevada Brewery in Nevada City • Ol' Republic Brewery in Nevada City • Tahoe Mountain Brewing Company in Truckee • Three Forks Bakery & Brewing Company in Nevada City
Orange County
• Anaheim Brewery in Anaheim • Barley Forge Brewing Company in Costa Mesa • Brewing Reserve of California in Costa Mesa • Bootlegger's Brewery in Fullerton and Costa Mes • Bottle Logic Brewing, Anaheim • Cismontane Brewing Company in Santa Ana • The Good Beer Company in Santa Ana • Green Cheek Beer Company in Orange • Gunwhale Ales in Costa Mesa • Laguna Beach Beer Company in Rancho Santa Margarita and Laguna Beach • Left d Brewing Company in San Clemente and Irvine • Network Brewery in Santa Ana • Noble Ale Works in Anaheim • Old Orange Brewing Company in Orange • Riip Beer Company in Huntington Beach • TAPS Brewery & Barrel Room in Tustin • Tustin Brewing Company in Tustin • Valiant Brewing Company in Orange
Placer County
• Auburn Alehouse in Auburn • Boneshaker Public House and Community Brewery in Rocklin • Crooked Lane Brewing Company in Auburn • GoatHouse Brewing Company in Lincoln • Knee Deep Brewing Company in Auburn • Loomis Basin Brewing Company in Loomis • Moksa Brewing in Rocklin • Moonraker Brewing Company in Auburn • Out of Bounds Brewing Company in Rocklin • Slice Beer Company in Lincoln • The Monk's Cellar in Roseville
Plumas County
• The Brewing Lair of the Sierra (formerly UnderCover Ale Works) • Waganupa Brewing in Chester • Quintopia Brewing Co in Quincy
Riverside County
• Aftershock Brewing Company in Temecula • Area 51 Craft Brewery in Riverside • Babe's BBQ & Brewhouse in Rancho Mirage • Black Market Brewing Company in Temecula • Brew Rebellion in Banning • Brewcaipa Brewing in Yucaipa • Coachella Valley Brewing in Thousand Palms • Desert Beer Company in Palm Desert • Electric Brewing Company in Murrieta • Grey Wolf in Norco • Inland Empire Brewing Company in Riverside • Ironfire Brewing Company in Temecula • La Quinta Brewing in Palm Desert • Las Palmas Brewing in Palm Springs • Refuge Brewery in Temecula • Wiens Brewing Company in Temecula • Woody's Brewhouse in Moreno Valley
Sacramento County
• Alaro Brewing in Sacramento • At Ease Brewing in Sacramento • Big Sexy Brewing in Sacramento • Big Stump Brew Co. in Sacramento • Burning Barrel Brewing in Rancho Cordova • Claimstake Brewing in Rancho Cordova • Delta Borne Brewing in Sacramento • Device Brewing Company in Sacramento • Dreaming Dog Brewery in Elk Grove • Flatland Brewing in Elk Grove • Fort Rock Brewing in Rancho Cordova • Fountainhead Brewing in Sacramento • Hoppy Brewing Co in Sacramento • King Cong Brewing Company in Sacramento • New Glory Craft Brewery in Sacramento • New Helvetia Brewing in Sacramento • Oak Park Brewing in Sacramento • Palm Tree Brewing Company in Orangevale • Porchlight Brewing in Sacramento • Red Bus Brewing in Folsom • River Rock Brewery in Galt • Sacrament Brewing in Sacramento • Tower Brewing in Sacramento • Track 7 Brewing Company in Sacramento • Tilted Mash Brewing in Elk Grove • Urban Roots Brewing in Sacramento
San Bernardino County
• 3 Iron Brewing Co. in Colton • Brewcaipa in Yucaipa • Desert Barn Brewery in Hesperia • Escape Craft Brewery in Redlands • Hangar 24 Craft Brewery in Redlands • I & I Brewing in Chino • Kings Brewing in Rancho Cucamonga • Oak Hills Brewing Company in Hesperia • Ritual Brewing Co. in Redlands • Rowdy's Brew Co. in Rancho Cucamonga • Sour Cellars in Rancho Cucamonga
San Francisco City and County
• 21st Amendment Brewery • Barrel Head Brewhouse • Beach Chalet Brewery & Restaurant • Black Sands Brewery • Black Hammer Brewing • Cellarmaker Brewing Company • Cervezería de MateVeza • Eagle Brewery • Enterprise Brewery • Fort Point Beer Company • Golden City Brewery • Hamm's Brewer • Harmonic Brewing • Hibernia Brewery • Laughing Monk Brewing • Lafayette Brewery • Local Brewing Company • Magnolia Brewing Company • Schuster's Railroad Brewery • Seven Stills • Southern Pacific Brewing • Speakeasy Ales and Lagers • Sunset Reservoir Brewing Company • Thirsty Bear Brewing Company • Triple Voodoo Brewing • Washington Brewery • Willow's Brewery
San Joaquin County
• Dancing Fox Winery and Brewery in Lodi • Five Window Beer Company in Lodi • High Water Brewing Company in Lodi • Idol Beer Works in Lodi • Lodi Beer Company in Lodi • Morgan Territory Brewing in Tracy
San Luis Obispo County
• 927 Beer Company in Cambria • BarrelHouse Brewing Co. in Paso Robles • Libertine Brewing Company in San Luis Obispo • Tap It Brewing Company in San Luis Obispo
San Mateo County
• 47 Hills Brewing in South San Francisco • Alpha Acid Brewing Company in Belmont • Armstrong Brewing Company in South San Francisco • Blue Oak Brewing Company in San Carlos • Devil's Canyon Brewing Company in Belmont • Freewheel Brewing Company in Redwood City • Half Moon Bay Brewing Company in Princeton-by-the-Sea • Highway 1 Brewing in Pescadero • Hop Dogma Brewing in El Granada • Sacrilege Brewery + Kitchen in Half Moon Bay
Santa Barbara County
• Captain Fatty's Brewery in Goleta • Island Brewing Company in Carpinteria • M. Special Brewing Company in Goleta • Pure Order Brewing Company in Santa Barbara • Solvang Brewing Company in Solvang • Telegraph Brewing Company in Santa Barbara
Santa Clara County
• Clandestine Brewing in San Jose • El Toro Brewing Company in Morgan Hill • Gordon Biersch Brewing Company in San Jose • Hermitage Brewing Company in San Jose • Kelly Brewing in Morgan Hill
Santa Cruz County
• Discretion Brewing in Soquel • Humble Sea Brewing Company in Santa Cruz • New Bohemia Brewing Company in Capitola • Santa Cruz Mountain Brewing in Santa Cruz • Sante Adairius Rustic Ales in Capitola • Seabright Brewery in Santa Cruz • Steel Bonnet Brewing Company in Scotts Valley • Uncommon Brewers in Santa Cruz
Shasta County
• Fall River Brewing Co. in Fall River Mills • Wildcard Brewing in Redding • Final Draft Brewing in Redding • Woody's Brewing Co. in Redding
Siskiyou County
• Dunsmuir Brewery Works in Dunsmuir • Etna Brewing Company in Etna • Mt. Shasta Brewing Company in Weed • Siskiyou Brew Works
Solano Countu
• Heretic Brewing Company in Fairfield • Right Eye Brewery in Suisun • Mare Island Brewing Company in Vallejo
Sonoma County
• Carneros Brewing Company in Sonoma • Fog Belt Brewing Company in Santa Rosa • Moonlight Brewing Company in Santa Rosa • Old Redwood Brewing Company in Windsor • Petaluma Hills Brewing Company in Petaluma • Seismic Brewing Company in Santa Rosa • Sonoma Springs Brewing Company in Sonoma • St. Florian's Brewery in Windsor • Stumptown Brewery in Guerneville • Third Street Aleworks in Santa Rosa
Stanislaus County
• St. Stan's Brewery in Modesto • Blaker Brewing in Ceres
Ventura County
• Anacapa Brewing in Ventura • Casa Agria Specialty Ales in Ventura • Enegren Brewing Co. in Moorpark • Flat Fish Brewing Company in Camarillo • Institution Ale Co. in Camarillo • Leashless Brewing Co. in Ventura • MadeWest Brewing in Ventura • Poseidon Brewing Company in Ventura • Red Tandem Brewery in Ventura • Surf Brewery in Ventura • Topa Topa Brewing Company in Ventura • Ventura Coast Brew Co. in Ventura • Westlake Brewing Co. in Westlake Village
Yolo County
• Bike Dog Brewing Company in West Sacramento • Dunloe Brewing in Davis • Jackrabbit Brewing Company in West Sacramento • Super Owl Brewing in Davis • Three Mile Brewing Company in Davis • Yolo Brewing in West Sacramento
San Diego County
• Burgeon Beer Company • Carlsbad Brewing Company • Pizza Port • Rouleur Brewing Company • Offbeat Brewing Co • Nickel Beer Company • Bagby Beer Company • Legacy Brewing Company • Breakwater Brewing Co • Oceanside Ale Works • ChuckAlek Independent Brewers • Abnormal Beer Company • Acoustic Ales Brewing Experiment • Align Brewing • Amplified Aleworks • The Beer Company • Deft Brewing • Division 23 Brewing • Duck Foot Brewing Company • Eppig Brewing • Fall Brewing • Kilowatt Brewing • Little Miss Brewing • Longship Brewery • Mike Hess Brewing Co. • Mikkeller • Mission Brewery • Modern Times Beer • New English Brewing Co. • North Park Beer Company • O'Sullivan Brother's Brewing • Pacific Beach Alehouse • Pariah Brewing Company • Protector Brewing • Rip Current Brewing • Rough Draft Brewing Company • Saint Archer Brewing • San Diego Brewing Company • Savagewood • Societe Brewing Company • Thorn Street Brewery • Thunderhawk Alements • Lost Abbey • Port Brewing Company • Rip Current Brewing Company • Stumblefoot Brewing Company • Wild Barrel Brewing Company • Aztec Brewing Company • Barrel Harbor Brewing • Belching Beaver Brewery • Booze Brothers Brewing Company • Indian Joe Brewing Company • Latitude 33 Brewing • Mother Earth Brew Co. • Toolbox Brewing
COVID update: Black Oak Casino Resort has updated their hours and services. 341 reviews of Black Oak Casino Resort "A great mid sized casino with FREE live entertainment four nights a week. Not just for the gambling/night life crowd though. It has a huge bowling center, arcade, and four restaurants. You can get everthing from burgers and pizza at the sports bar (lots of giant screen TV viewing Find the best Black oak casino, around Tuolumne,CA and get detailed driving directions with road conditions, live traffic updates, and reviews of local business along the way. Black Oak Casino, Sonora: Address, Phone Number, Black Oak Casino Reviews: 4/5 Visit Black Oak Casino Resort near Yosemite National Park in Tuolumne, CA for big wins, plush accommodations, exceptional dining and exciting entertainment. The Hotel at Black Oak Casino Resort The Hotel at Black Oak Casino Resort is a hotel in Tuolumne County.The Hotel at Black Oak Casino Resort is situated north of Tuolumne, close to Tuolumne Cemetery. Black Oak Casino and the band of Me Wuk Indians have been hosting summer concerts this year at the nearby Westside Pavilion. I’ve been to this type of concert since the 70’s when there was Mountainai... The RV Park at Black Oak Casino Resort The RV Park at Black Oak Casino Resort is a resort in Tuolumne County.The RV Park at Black Oak Casino Resort is situated southeast of Cherokee, close to Cherokee Cemetery. A map showing casinos and other gaming facilities located near Black Oak Casino Resort, located in Tuolumne at 19400 Tuolumne Road North, in California, United States. Get directions, reviews and information for The Hotel At Black Oak Casino Resort in Tuolumne, CA. The Hotel At Black Oak Casino Resort 19400 Tuolumne Rd N Tuolumne CA 95379. 1 Reviews (877) 747-8777 Website. Menu & Reservations Make Reservations . Order Online Tickets A map showing Black Oak Casino Resort, located in Tuolumne at 19400 Tuolumne Road North, in California, United States.
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